//------------------------------------------------------------------------------ // // This code was generated by a tool. // Runtime Version:4.0.30319.42000 // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using Articy.Touhou; using Articy.Unity; using Articy.Unity.Constraints; using Articy.Unity.Interfaces; using System; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Articy.Touhou.Features { public class LevelFeatureConstraint { private Boolean mLoadedConstraints; private TextConstraint mPrefab; private ReferenceStripConstraint mMonsterList; private NumberConstraint mDifficulty; private ReferenceSlotConstraint mLevelLink_TL; private ReferenceSlotConstraint mLevelLink_TM; private ReferenceSlotConstraint mLevelLink_TR; private ReferenceSlotConstraint mLevelLink_LT; private ReferenceSlotConstraint mLevelLink_LM; private ReferenceSlotConstraint mLevelLink_LD; private ReferenceSlotConstraint mLevelLink_DL; private ReferenceSlotConstraint mLevelLink_DM; private ReferenceSlotConstraint mLevelLink_DR; private ReferenceSlotConstraint mLevelLink_RT; private ReferenceSlotConstraint mLevelLink_RM; private ReferenceSlotConstraint mLevelLink_RD; private ReferenceSlotConstraint mDoor; private NumberConstraint mLevelSizeX; private NumberConstraint mLevelSizeY; private TextConstraint mAIRes; public TextConstraint Prefab { get { EnsureConstraints(); return mPrefab; } } public ReferenceStripConstraint MonsterList { get { EnsureConstraints(); return mMonsterList; } } public NumberConstraint Difficulty { get { EnsureConstraints(); return mDifficulty; } } public ReferenceSlotConstraint LevelLink_TL { get { EnsureConstraints(); return mLevelLink_TL; } } public ReferenceSlotConstraint LevelLink_TM { get { EnsureConstraints(); return mLevelLink_TM; } } public ReferenceSlotConstraint LevelLink_TR { get { EnsureConstraints(); return mLevelLink_TR; } } public ReferenceSlotConstraint LevelLink_LT { get { EnsureConstraints(); return mLevelLink_LT; } } public ReferenceSlotConstraint LevelLink_LM { get { EnsureConstraints(); return mLevelLink_LM; } } public ReferenceSlotConstraint LevelLink_LD { get { EnsureConstraints(); return mLevelLink_LD; } } public ReferenceSlotConstraint LevelLink_DL { get { EnsureConstraints(); return mLevelLink_DL; } } public ReferenceSlotConstraint LevelLink_DM { get { EnsureConstraints(); return mLevelLink_DM; } } public ReferenceSlotConstraint LevelLink_DR { get { EnsureConstraints(); return mLevelLink_DR; } } public ReferenceSlotConstraint LevelLink_RT { get { EnsureConstraints(); return mLevelLink_RT; } } public ReferenceSlotConstraint LevelLink_RM { get { EnsureConstraints(); return mLevelLink_RM; } } public ReferenceSlotConstraint LevelLink_RD { get { EnsureConstraints(); return mLevelLink_RD; } } public ReferenceSlotConstraint Door { get { EnsureConstraints(); return mDoor; } } public NumberConstraint LevelSizeX { get { EnsureConstraints(); return mLevelSizeX; } } public NumberConstraint LevelSizeY { get { EnsureConstraints(); return mLevelSizeY; } } public TextConstraint AIRes { get { EnsureConstraints(); return mAIRes; } } public virtual void EnsureConstraints() { if ((mLoadedConstraints == true)) { return; } mLoadedConstraints = true; mPrefab = new Articy.Unity.Constraints.TextConstraint(2048, "", null, false, false); mMonsterList = new Articy.Unity.Constraints.ReferenceStripConstraint(10000, "Entity;", "", "None;", "Monster;"); mDifficulty = new Articy.Unity.Constraints.NumberConstraint(1D, 3.40282346638529E+38D, 0, 0, 0, null); mLevelLink_TL = new Articy.Unity.Constraints.ReferenceSlotConstraint("Entity;", "", "None;", "Level;"); mLevelLink_TM = new Articy.Unity.Constraints.ReferenceSlotConstraint("Entity;", "", "None;", "Level;"); mLevelLink_TR = new Articy.Unity.Constraints.ReferenceSlotConstraint("Entity;", "", "None;", "Level;"); mLevelLink_LT = new Articy.Unity.Constraints.ReferenceSlotConstraint("Entity;", "", "None;", "Level;"); mLevelLink_LM = new Articy.Unity.Constraints.ReferenceSlotConstraint("Entity;", "", "None;", "Level;"); mLevelLink_LD = new Articy.Unity.Constraints.ReferenceSlotConstraint("Entity;", "", "None;", "Level;"); mLevelLink_DL = new Articy.Unity.Constraints.ReferenceSlotConstraint("Entity;", "", "None;", "Level;"); mLevelLink_DM = new Articy.Unity.Constraints.ReferenceSlotConstraint("Entity;", "", "None;", "Level;"); mLevelLink_DR = new Articy.Unity.Constraints.ReferenceSlotConstraint("Entity;", "", "None;", "Level;"); mLevelLink_RT = new Articy.Unity.Constraints.ReferenceSlotConstraint("Entity;", "", "None;", "Level;"); mLevelLink_RM = new Articy.Unity.Constraints.ReferenceSlotConstraint("Entity;", "", "None;", "Level;"); mLevelLink_RD = new Articy.Unity.Constraints.ReferenceSlotConstraint("Entity;", "", "None;", "Level;"); mDoor = new Articy.Unity.Constraints.ReferenceSlotConstraint("Entity;", "", "None;", "Door;"); mLevelSizeX = new Articy.Unity.Constraints.NumberConstraint(1D, 4D, 0, 0, 0, null); mLevelSizeY = new Articy.Unity.Constraints.NumberConstraint(1D, 4D, 0, 0, 0, null); mAIRes = new Articy.Unity.Constraints.TextConstraint(2048, "", null, false, false); } } }