//------------------------------------------------------------------------------ // // This code was generated by a tool. // Runtime Version:4.0.30319.42000 // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using Articy.Touhou; using Articy.Unity; using Articy.Unity.Interfaces; using System; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Articy.Touhou.Features { [Serializable()] public class SkillComboFeature : IArticyBaseObject, IPropertyProvider { [SerializeField()] private Stance mStanceStart = new Stance(); [SerializeField()] private Stance mStanceEnd = new Stance(); [SerializeField()] private TriggerType mTriggerType = new TriggerType(); [SerializeField()] private Boolean mFreeLock = new Boolean(); [SerializeField()] private ArticyValueArticyObject mWeapon = new ArticyValueArticyObject(); [SerializeField()] private ArticyValueArticyModelList mSkillTrigger = new ArticyValueArticyModelList(); [SerializeField()] private UInt64 mOwnerId; [SerializeField()] private UInt32 mOwnerInstanceId; public Stance StanceStart { get { return mStanceStart; } set { var oldValue = mStanceStart; mStanceStart = value; Articy.Unity.ArticyDatabase.ObjectNotifications.ReportChanged(OwnerId, OwnerInstanceId, "SkillCombo.StanceStart", oldValue, mStanceStart); } } public Stance StanceEnd { get { return mStanceEnd; } set { var oldValue = mStanceEnd; mStanceEnd = value; Articy.Unity.ArticyDatabase.ObjectNotifications.ReportChanged(OwnerId, OwnerInstanceId, "SkillCombo.StanceEnd", oldValue, mStanceEnd); } } public TriggerType TriggerType { get { return mTriggerType; } set { var oldValue = mTriggerType; mTriggerType = value; Articy.Unity.ArticyDatabase.ObjectNotifications.ReportChanged(OwnerId, OwnerInstanceId, "SkillCombo.TriggerType", oldValue, mTriggerType); } } public Boolean FreeLock { get { return mFreeLock; } set { var oldValue = mFreeLock; mFreeLock = value; Articy.Unity.ArticyDatabase.ObjectNotifications.ReportChanged(OwnerId, OwnerInstanceId, "SkillCombo.FreeLock", oldValue, mFreeLock); } } public ArticyObject Weapon { get { return mWeapon.GetValue(); } set { var oldValue = mWeapon; mWeapon.SetValue(value); Articy.Unity.ArticyDatabase.ObjectNotifications.ReportChanged(OwnerId, OwnerInstanceId, "SkillCombo.Weapon", oldValue.GetValue(), mWeapon.GetValue()); } } public List SkillTrigger { get { return mSkillTrigger.GetValue(); } set { var oldValue = mSkillTrigger; mSkillTrigger.SetValue(value); Articy.Unity.ArticyDatabase.ObjectNotifications.ReportChanged(OwnerId, OwnerInstanceId, "SkillCombo.SkillTrigger", oldValue.GetValue(), mSkillTrigger.GetValue()); } } public UInt64 OwnerId { get { return mOwnerId; } set { mOwnerId = value; } } public UInt32 OwnerInstanceId { get { return mOwnerInstanceId; } set { mOwnerInstanceId = value; } } private void CloneProperties(object aClone, Articy.Unity.ArticyObject aFirstClassParent) { Articy.Touhou.Features.SkillComboFeature newClone = ((Articy.Touhou.Features.SkillComboFeature)(aClone)); newClone.StanceStart = StanceStart; newClone.StanceEnd = StanceEnd; newClone.TriggerType = TriggerType; newClone.FreeLock = FreeLock; if ((mWeapon != null)) { newClone.mWeapon = ((ArticyValueArticyObject)(mWeapon.CloneObject(newClone, aFirstClassParent))); } mSkillTrigger.CustomClone(newClone.mSkillTrigger); newClone.OwnerId = OwnerId; } public object CloneObject(object aParent, Articy.Unity.ArticyObject aFirstClassParent) { Articy.Touhou.Features.SkillComboFeature clone = new Articy.Touhou.Features.SkillComboFeature(); CloneProperties(clone, aFirstClassParent); return clone; } public virtual bool IsLocalizedPropertyOverwritten(string aProperty) { return false; } #region property provider interface public void setProp(string aProperty, object aValue) { if ((aProperty == "StanceStart")) { StanceStart = ((Stance)(aValue)); return; } if ((aProperty == "StanceEnd")) { StanceEnd = ((Stance)(aValue)); return; } if ((aProperty == "TriggerType")) { TriggerType = ((TriggerType)(aValue)); return; } if ((aProperty == "FreeLock")) { FreeLock = System.Convert.ToBoolean(aValue); return; } if ((aProperty == "Weapon")) { Weapon = Articy.Unity.Interfaces.BaseScriptFragments.ObjectToModelRep(aValue); return; } if ((aProperty == "SkillTrigger")) { SkillTrigger = ((List)(aValue)); return; } } public Articy.Unity.Interfaces.ScriptDataProxy getProp(string aProperty) { if ((aProperty == "StanceStart")) { return new Articy.Unity.Interfaces.ScriptDataProxy(StanceStart); } if ((aProperty == "StanceEnd")) { return new Articy.Unity.Interfaces.ScriptDataProxy(StanceEnd); } if ((aProperty == "TriggerType")) { return new Articy.Unity.Interfaces.ScriptDataProxy(TriggerType); } if ((aProperty == "FreeLock")) { return new Articy.Unity.Interfaces.ScriptDataProxy(FreeLock); } if ((aProperty == "Weapon")) { return new Articy.Unity.Interfaces.ScriptDataProxy(Weapon); } if ((aProperty == "SkillTrigger")) { return new Articy.Unity.Interfaces.ScriptDataProxy(SkillTrigger); } return null; } #endregion } }