//------------------------------------------------------------------------------ // // This code was generated by a tool. // Runtime Version:4.0.30319.42000 // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using Articy.Touhou; using Articy.Unity; using Articy.Unity.Interfaces; using System; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Articy.Touhou.Features { [Serializable()] public class SoundFeature : IArticyBaseObject, IPropertyProvider { [SerializeField()] private ArticyValueArticyModelList mSoundGroup = new ArticyValueArticyModelList(); [SerializeField()] private UInt64 mOwnerId; [SerializeField()] private UInt32 mOwnerInstanceId; public List SoundGroup { get { return mSoundGroup.GetValue(); } set { var oldValue = mSoundGroup; mSoundGroup.SetValue(value); Articy.Unity.ArticyDatabase.ObjectNotifications.ReportChanged(OwnerId, OwnerInstanceId, "Sound.SoundGroup", oldValue.GetValue(), mSoundGroup.GetValue()); } } public UInt64 OwnerId { get { return mOwnerId; } set { mOwnerId = value; } } public UInt32 OwnerInstanceId { get { return mOwnerInstanceId; } set { mOwnerInstanceId = value; } } private void CloneProperties(object aClone, Articy.Unity.ArticyObject aFirstClassParent) { Articy.Touhou.Features.SoundFeature newClone = ((Articy.Touhou.Features.SoundFeature)(aClone)); mSoundGroup.CustomClone(newClone.mSoundGroup); newClone.OwnerId = OwnerId; } public object CloneObject(object aParent, Articy.Unity.ArticyObject aFirstClassParent) { Articy.Touhou.Features.SoundFeature clone = new Articy.Touhou.Features.SoundFeature(); CloneProperties(clone, aFirstClassParent); return clone; } public virtual bool IsLocalizedPropertyOverwritten(string aProperty) { return false; } #region property provider interface public void setProp(string aProperty, object aValue) { if ((aProperty == "SoundGroup")) { SoundGroup = ((List)(aValue)); return; } } public Articy.Unity.Interfaces.ScriptDataProxy getProp(string aProperty) { if ((aProperty == "SoundGroup")) { return new Articy.Unity.Interfaces.ScriptDataProxy(SoundGroup); } return null; } #endregion } }