//------------------------------------------------------------------------------ // // This code was generated by a tool. // Runtime Version:4.0.30319.42000 // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using Articy.Touhou; using Articy.Unity; using Articy.Unity.Constraints; using Articy.Unity.Interfaces; using System; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Articy.Touhou.Features { public class WeaponBasicFeatureConstraint { private Boolean mLoadedConstraints; private ReferenceSlotConstraint mIcon; private TextConstraint mName; private TextConstraint mDescribe; private ReferenceSlotConstraint mGraph; public ReferenceSlotConstraint Icon { get { EnsureConstraints(); return mIcon; } } public TextConstraint Name { get { EnsureConstraints(); return mName; } } public TextConstraint Describe { get { EnsureConstraints(); return mDescribe; } } public ReferenceSlotConstraint Graph { get { EnsureConstraints(); return mGraph; } } public virtual void EnsureConstraints() { if ((mLoadedConstraints == true)) { return; } mLoadedConstraints = true; mIcon = new Articy.Unity.Constraints.ReferenceSlotConstraint("Asset;", "", "None;Image;", ""); mName = new Articy.Unity.Constraints.TextConstraint(2048, "", null, true, false); mDescribe = new Articy.Unity.Constraints.TextConstraint(2048, "", null, true, true); mGraph = new Articy.Unity.Constraints.ReferenceSlotConstraint("Dialogue;", "", "None;", ""); } } }