//------------------------------------------------------------------------------ // // This code was generated by a tool. // Runtime Version:4.0.30319.42000 // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using Articy.Touhou; using Articy.Touhou.Features; using Articy.Unity; using Articy.Unity.Interfaces; using System; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Articy.Touhou.Templates { [Serializable()] public class WeaponTemplate : IArticyBaseObject, IPropertyProvider { [SerializeField()] private ArticyValueWeaponBasicFeature mWeaponBasic = new ArticyValueWeaponBasicFeature(); [SerializeField()] private UInt64 mOwnerId; [SerializeField()] private UInt32 mOwnerInstanceId; public Articy.Touhou.Features.WeaponBasicFeature WeaponBasic { get { return mWeaponBasic.GetValue(); } set { mWeaponBasic.SetValue(value); } } public UInt64 OwnerId { get { return mOwnerId; } set { mOwnerId = value; WeaponBasic.OwnerId = value; } } public UInt32 OwnerInstanceId { get { return mOwnerInstanceId; } set { mOwnerInstanceId = value; WeaponBasic.OwnerInstanceId = value; } } private void CloneProperties(object aClone, Articy.Unity.ArticyObject aFirstClassParent) { Articy.Touhou.Templates.WeaponTemplate newClone = ((Articy.Touhou.Templates.WeaponTemplate)(aClone)); if ((WeaponBasic != null)) { newClone.WeaponBasic = ((Articy.Touhou.Features.WeaponBasicFeature)(WeaponBasic.CloneObject(newClone, aFirstClassParent))); } newClone.OwnerId = OwnerId; } public object CloneObject(object aParent, Articy.Unity.ArticyObject aFirstClassParent) { Articy.Touhou.Templates.WeaponTemplate clone = new Articy.Touhou.Templates.WeaponTemplate(); CloneProperties(clone, aFirstClassParent); return clone; } public virtual bool IsLocalizedPropertyOverwritten(string aProperty) { return false; } #region property provider interface public void setProp(string aProperty, object aValue) { int featureIndex = aProperty.IndexOf('.'); if ((featureIndex != -1)) { string featurePath = aProperty.Substring(0, featureIndex); string featureProperty = aProperty.Substring((featureIndex + 1)); if ((featurePath == "WeaponBasic")) { WeaponBasic.setProp(featureProperty, aValue); } } } public Articy.Unity.Interfaces.ScriptDataProxy getProp(string aProperty) { int featureIndex = aProperty.IndexOf('.'); if ((featureIndex != -1)) { string featurePath = aProperty.Substring(0, featureIndex); string featureProperty = aProperty.Substring((featureIndex + 1)); if ((featurePath == "WeaponBasic")) { return WeaponBasic.getProp(featureProperty); } } return null; } #endregion } }