using UnityEditor; using System; using System.Reflection; namespace Game { public static class SyncSolution { [MenuItem("Assets/Sync Solution #&s")] public static void Sync() { var editor = Type.GetType("UnityEditor.SyncVS, UnityEditor"); var syncSolution = editor.GetMethod("SyncSolution", BindingFlags.Public | BindingFlags.Static); syncSolution.Invoke(null, null); } } }