using UnityEngine; using System.Collections; public class ShipPlayerController : MonoBehaviour { public float m_speed = 1f; public float m_rotationSpeed = 1f; public Renderer m_moveArea; void Update() { if (Input.GetKey(KeyCode.LeftArrow)) { transform.Rotate(new Vector3(0f, 0f, m_rotationSpeed * Time.deltaTime)); } if (Input.GetKey(KeyCode.RightArrow)) { transform.Rotate(new Vector3(0f, 0f, -m_rotationSpeed * Time.deltaTime)); } Vector3 dir = transform.rotation * Vector3.right; transform.position += dir * m_speed * Time.deltaTime; if (!m_moveArea.bounds.Contains(transform.position)) { Vector3 new_pos = transform.position; if (transform.position.x > m_moveArea.bounds.max.x) { new_pos.x = m_moveArea.bounds.min.x; } else if (transform.position.x < m_moveArea.bounds.min.x) { new_pos.x = m_moveArea.bounds.max.x; } if (transform.position.y > m_moveArea.bounds.max.y) { new_pos.y = m_moveArea.bounds.min.y; } else if (transform.position.y < m_moveArea.bounds.min.y) { new_pos.y = m_moveArea.bounds.max.y; } transform.position = new_pos; } } }