using System; using UnityEngine; using UnityEngine.Playables; using UnityEngine.Timeline; [Serializable] public class BreakClip : PlayableAsset, ITimelineClipAsset { public BreakBehaviour template = new BreakBehaviour(); public ClipCaps clipCaps { get { return ClipCaps.None; } } public override Playable CreatePlayable(PlayableGraph graph, GameObject owner) { var playable = ScriptPlayable.Create(graph, template); BreakBehaviour clone = playable.GetBehaviour(); return playable; } }