using UnityEngine; using UnityEngine.Playables; using UnityEngine.Timeline; [TrackColor(1f, 0.1569031f, 0f)] [TrackClipType(typeof(BreakClip))] public class BreakTrack : TrackAsset { public override Playable CreateTrackMixer(PlayableGraph graph, GameObject go, int inputCount) { return ScriptPlayable.Create (graph, inputCount); } }