using UnityEngine; using UnityEngine.Playables; using UnityEngine.Timeline; [TrackColor(0.855f, 0.8623f, 0.87f)] [TrackClipType(typeof(SubEntityClip))] public class SubEntityTrack : TrackAsset { public override Playable CreateTrackMixer(PlayableGraph graph, GameObject go, int inputCount) { return ScriptPlayable.Create(graph, inputCount); } }