using UnityEngine; using UnityEngine.Playables; using UnityEngine.Timeline; [TrackColor(0.259434f, 0.629717f, 1f)] [TrackClipType(typeof(DodgeClip))] public class DodgeTrack : TrackAsset { public override Playable CreateTrackMixer(PlayableGraph graph, GameObject go, int inputCount) { return ScriptPlayable.Create (graph, inputCount); } }