//------------------------------------------------------------------------------
// 
//     This code was generated by Entitas.CodeGeneration.Plugins.ComponentEntityApiGenerator.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// 
//------------------------------------------------------------------------------
public partial class GameEntity {
    public BulletComponent bullet { get { return (BulletComponent)GetComponent(GameComponentsLookup.Bullet); } }
    public bool hasBullet { get { return HasComponent(GameComponentsLookup.Bullet); } }
    public void AddBullet(UnityEngine.Vector3 newCastDir, string newTimeline) {
        var index = GameComponentsLookup.Bullet;
        var component = (BulletComponent)CreateComponent(index, typeof(BulletComponent));
        component.CastDir = newCastDir;
        component.Timeline = newTimeline;
        AddComponent(index, component);
    }
    public void ReplaceBullet(UnityEngine.Vector3 newCastDir, string newTimeline) {
        var index = GameComponentsLookup.Bullet;
        var component = (BulletComponent)CreateComponent(index, typeof(BulletComponent));
        component.CastDir = newCastDir;
        component.Timeline = newTimeline;
        ReplaceComponent(index, component);
    }
    public void RemoveBullet() {
        RemoveComponent(GameComponentsLookup.Bullet);
    }
}
//------------------------------------------------------------------------------
// 
//     This code was generated by Entitas.CodeGeneration.Plugins.ComponentMatcherApiGenerator.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// 
//------------------------------------------------------------------------------
public sealed partial class GameMatcher {
    static Entitas.IMatcher _matcherBullet;
    public static Entitas.IMatcher Bullet {
        get {
            if (_matcherBullet == null) {
                var matcher = (Entitas.Matcher)Entitas.Matcher.AllOf(GameComponentsLookup.Bullet);
                matcher.componentNames = GameComponentsLookup.componentNames;
                _matcherBullet = matcher;
            }
            return _matcherBullet;
        }
    }
}