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			40 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C#
		
	
			
		
		
	
	
			40 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C#
		
	
| using UnityEngine;
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| 
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| namespace Game
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| {
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|     public class GameCamera : MonoBehaviour
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|     {
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|         public Material material;
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|         private RenderTexture _myRenderTexture;
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|         private Camera _gameCamera;
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|         void Start()
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|         {
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|             _gameCamera = GetComponent<Camera>();
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|         }
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|         void Update()
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|         {
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|         }
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|         void OnRenderImage(RenderTexture source, RenderTexture target)
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|         {
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|             if (material)
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|             {
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|                 Graphics.Blit(source, target, material);
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|             }
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|             else
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|             {
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|                 Graphics.Blit(source, target);
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|             }
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|         }
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|         // void OnPreRender()
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|         // {
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|         //     myRenderTexture = RenderTexture.GetTemporary(Screen.width, Screen.height, 16);
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|         //     gameCamera.targetTexture = myRenderTexture;
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|         // }
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|         // void OnPostRender()
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|         // {
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|         //     gameCamera.targetTexture = null; //null means framebuffer
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|         //     Graphics.Blit(myRenderTexture, null as RenderTexture, material);
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|         //     RenderTexture.ReleaseTemporary(myRenderTexture);
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|         // }
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|     }
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| } |