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			275 lines
		
	
	
		
			9.5 KiB
		
	
	
	
		
			C#
		
	
			
		
		
	
	
			275 lines
		
	
	
		
			9.5 KiB
		
	
	
	
		
			C#
		
	
| using System;
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| using System.Collections.Generic;
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| using UnityEngine;
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| using FairyGUI.Utils;
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| 
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| namespace FairyGUI
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| {
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|     /// <summary>
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|     /// GGraph class.
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|     /// 对应编辑器里的图形对象。图形有两个用途,一是用来显示简单的图形,例如矩形等;二是作为一个占位的用途,
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|     /// 可以将本对象替换为其他对象,或者在它的前后添加其他对象,相当于一个位置和深度的占位;还可以直接将内容设置
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|     /// 为原生对象。
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|     /// </summary>
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|     public class GGraph : GObject, IColorGear
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|     {
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|         Shape _shape;
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| 
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|         public GGraph()
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|         {
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|         }
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| 
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|         override protected void CreateDisplayObject()
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|         {
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|             _shape = new Shape();
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|             _shape.gOwner = this;
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|             displayObject = _shape;
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|         }
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| 
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|         /// <summary>
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|         /// Replace this object to another object in the display list.
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|         /// 在显示列表中,将指定对象取代这个图形对象。这个图形对象相当于一个占位的用途。
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|         /// </summary>
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|         /// <param name="target">Target object.</param>
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|         public void ReplaceMe(GObject target)
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|         {
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|             if (parent == null)
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|                 throw new Exception("parent not set");
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| 
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|             target.name = this.name;
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|             target.alpha = this.alpha;
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|             target.rotation = this.rotation;
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|             target.visible = this.visible;
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|             target.touchable = this.touchable;
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|             target.grayed = this.grayed;
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|             target.SetXY(this.x, this.y);
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|             target.SetSize(this.width, this.height);
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| 
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|             int index = parent.GetChildIndex(this);
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|             parent.AddChildAt(target, index);
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|             target.relations.CopyFrom(this.relations);
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| 
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|             parent.RemoveChild(this, true);
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|         }
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| 
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|         /// <summary>
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|         /// Add another object before this object.
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|         /// 在显示列表中,将另一个对象插入到这个对象的前面。
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|         /// </summary>
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|         /// <param name="target">Target object.</param>
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|         public void AddBeforeMe(GObject target)
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|         {
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|             if (parent == null)
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|                 throw new Exception("parent not set");
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| 
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|             int index = parent.GetChildIndex(this);
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|             parent.AddChildAt(target, index);
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|         }
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| 
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|         /// <summary>
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|         /// Add another object after this object.
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|         /// 在显示列表中,将另一个对象插入到这个对象的后面。
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|         /// </summary>
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|         /// <param name="target">Target object.</param>
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|         public void AddAfterMe(GObject target)
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|         {
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|             if (parent == null)
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|                 throw new Exception("parent not set");
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| 
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|             int index = parent.GetChildIndex(this);
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|             index++;
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|             parent.AddChildAt(target, index);
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|         }
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| 
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|         /// <summary>
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|         /// 设置内容为一个原生对象。这个图形对象相当于一个占位的用途。
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|         /// </summary>
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|         /// <param name="obj">原生对象</param>
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|         public void SetNativeObject(DisplayObject obj)
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|         {
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|             if (displayObject == obj)
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|                 return;
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| 
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|             if (_shape != null)
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|             {
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|                 if (_shape.parent != null)
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|                     _shape.parent.RemoveChild(displayObject, true);
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|                 else
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|                     _shape.Dispose();
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|                 _shape.gOwner = null;
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|                 _shape = null;
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|             }
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| 
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|             displayObject = obj;
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| 
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|             if (displayObject != null)
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|             {
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|                 displayObject.alpha = this.alpha;
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|                 displayObject.rotation = this.rotation;
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|                 displayObject.visible = this.visible;
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|                 displayObject.touchable = this.touchable;
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|                 displayObject.gOwner = this;
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|             }
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| 
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|             if (parent != null)
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|                 parent.ChildStateChanged(this);
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|             HandlePositionChanged();
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|         }
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| 
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|         /// <summary>
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|         /// 
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|         /// </summary>
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|         public Color color
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|         {
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|             get
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|             {
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|                 if (_shape != null)
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|                     return _shape.color;
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|                 else
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|                     return Color.clear;
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|             }
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|             set
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|             {
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|                 if (_shape != null && _shape.color != value)
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|                 {
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|                     _shape.color = value;
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|                     UpdateGear(4);
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|                 }
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|             }
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|         }
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| 
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|         /// <summary>
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|         /// Get the shape object. It can be used for drawing.
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|         /// 获取图形的原生对象,可用于绘制图形。
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|         /// </summary>
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|         public Shape shape
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|         {
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|             get { return _shape; }
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|         }
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| 
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|         /// <summary>
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|         /// Draw a rectangle.
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|         /// 画矩形。
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|         /// </summary>
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|         /// <param name="aWidth">Width</param>
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|         /// <param name="aHeight">Height</param>
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|         /// <param name="lineSize">Line size</param>
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|         /// <param name="lineColor">Line color</param>
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|         /// <param name="fillColor">Fill color</param>
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|         public void DrawRect(float aWidth, float aHeight, int lineSize, Color lineColor, Color fillColor)
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|         {
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|             this.SetSize(aWidth, aHeight);
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|             _shape.DrawRect(lineSize, lineColor, fillColor);
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|         }
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| 
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|         /// <summary>
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|         /// 
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|         /// </summary>
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|         /// <param name="aWidth"></param>
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|         /// <param name="aHeight"></param>
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|         /// <param name="fillColor"></param>
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|         /// <param name="corner"></param>
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|         public void DrawRoundRect(float aWidth, float aHeight, Color fillColor, float[] corner)
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|         {
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|             this.SetSize(aWidth, aHeight);
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|             this.shape.DrawRoundRect(0, Color.white, fillColor, corner[0], corner[1], corner[2], corner[3]);
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|         }
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| 
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|         /// <summary>
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|         /// 
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|         /// </summary>
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|         /// <param name="aWidth"></param>
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|         /// <param name="aHeight"></param>
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|         /// <param name="fillColor"></param>
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|         public void DrawEllipse(float aWidth, float aHeight, Color fillColor)
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|         {
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|             this.SetSize(aWidth, aHeight);
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|             _shape.DrawEllipse(fillColor);
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|         }
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| 
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|         /// <summary>
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|         /// 
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|         /// </summary>
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|         /// <param name="aWidth"></param>
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|         /// <param name="aHeight"></param>
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|         /// <param name="points"></param>
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|         /// <param name="fillColor"></param>
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|         public void DrawPolygon(float aWidth, float aHeight, IList<Vector2> points, Color fillColor)
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|         {
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|             this.SetSize(aWidth, aHeight);
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|             _shape.DrawPolygon(points, fillColor);
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|         }
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| 
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|         /// <summary>
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|         /// 
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|         /// </summary>
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|         /// <param name="aWidth"></param>
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|         /// <param name="aHeight"></param>
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|         /// <param name="points"></param>
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|         /// <param name="fillColor"></param>
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|         /// <param name="lineSize"></param>
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|         /// <param name="lineColor"></param>
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|         public void DrawPolygon(float aWidth, float aHeight, IList<Vector2> points, Color fillColor, float lineSize, Color lineColor)
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|         {
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|             this.SetSize(aWidth, aHeight);
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|             _shape.DrawPolygon(points, fillColor, lineSize, lineColor);
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|         }
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| 
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|         override public void Setup_BeforeAdd(ByteBuffer buffer, int beginPos)
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|         {
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|             base.Setup_BeforeAdd(buffer, beginPos);
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| 
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|             buffer.Seek(beginPos, 5);
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| 
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|             int type = buffer.ReadByte();
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|             if (type != 0)
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|             {
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|                 int lineSize = buffer.ReadInt();
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|                 Color lineColor = buffer.ReadColor();
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|                 Color fillColor = buffer.ReadColor();
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|                 bool roundedRect = buffer.ReadBool();
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|                 Vector4 cornerRadius = new Vector4();
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|                 if (roundedRect)
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|                 {
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|                     for (int i = 0; i < 4; i++)
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|                         cornerRadius[i] = buffer.ReadFloat();
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|                 }
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| 
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|                 if (type == 1)
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|                 {
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|                     if (roundedRect)
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|                         _shape.DrawRoundRect(lineSize, lineColor, fillColor, cornerRadius.x, cornerRadius.y, cornerRadius.z, cornerRadius.w);
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|                     else
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|                         _shape.DrawRect(lineSize, lineColor, fillColor);
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|                 }
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|                 else if (type == 2)
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|                     _shape.DrawEllipse(lineSize, fillColor, lineColor, fillColor, 0, 360);
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|                 else if (type == 3)
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|                 {
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|                     int cnt = buffer.ReadShort() / 2;
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|                     Vector2[] points = new Vector2[cnt];
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|                     for (int i = 0; i < cnt; i++)
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|                         points[i].Set(buffer.ReadFloat(), buffer.ReadFloat());
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| 
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|                     _shape.DrawPolygon(points, fillColor);
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|                 }
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|                 else if (type == 4)
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|                 {
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|                     int sides = buffer.ReadShort();
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|                     float startAngle = buffer.ReadFloat();
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|                     int cnt = buffer.ReadShort();
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|                     float[] distances = null;
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|                     if (cnt > 0)
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|                     {
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|                         distances = new float[cnt];
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|                         for (int i = 0; i < cnt; i++)
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|                             distances[i] = buffer.ReadFloat();
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|                     }
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| 
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|                     _shape.DrawRegularPolygon(sides, lineSize, fillColor, lineColor, fillColor, startAngle, distances);
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|                 }
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|             }
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|         }
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|     }
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| }
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