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			32 lines
		
	
	
		
			717 B
		
	
	
	
		
			C#
		
	
			
		
		
	
	
			32 lines
		
	
	
		
			717 B
		
	
	
	
		
			C#
		
	
| using System;
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| using UnityEngine;
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| using UnityEngine.Playables;
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| 
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| [Serializable]
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| public class EffectInfo
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| {
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|     [Rename("特效资源")]
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|     public GameObject Effect;
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|     [Rename("是否跟随实体")]
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|     public bool isAttach;
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|     [Rename("是否忽略速度缩放")]
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|     public bool isSpeedIgnore;
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|     [Rename("是否在地面释放")]
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|     public bool isGround;
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|     [Rename("额外偏移")]
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|     public Vector3 offset;
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|     [Rename("额外旋转")]
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|     public float rotAdd;
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|     [Rename("额外随机旋转")]
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|     public float rotAddRandom;
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| }
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| [Serializable]
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| public class EffectBehaviour : PlayableBehaviour
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| {
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|     public EffectInfo[] EffectInfos;
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|     public override void OnPlayableCreate(Playable playable)
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|     {
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| 
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|     }
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| }
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