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65 lines
2.7 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by Entitas.CodeGeneration.Plugins.ComponentEntityApiGenerator.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
public partial class GameEntity {
public TimelineComponent timeline { get { return (TimelineComponent)GetComponent(GameComponentsLookup.Timeline); } }
public bool hasTimeline { get { return HasComponent(GameComponentsLookup.Timeline); } }
public void AddTimeline(Game.TimelineObject newTimeline, bool newIsRunning, float newTimePast, double newTimeMax, bool newIsPause) {
var index = GameComponentsLookup.Timeline;
var component = (TimelineComponent)CreateComponent(index, typeof(TimelineComponent));
component.Timeline = newTimeline;
component.IsRunning = newIsRunning;
component.TimePast = newTimePast;
component.TimeMax = newTimeMax;
component.IsPause = newIsPause;
AddComponent(index, component);
}
public void ReplaceTimeline(Game.TimelineObject newTimeline, bool newIsRunning, float newTimePast, double newTimeMax, bool newIsPause) {
var index = GameComponentsLookup.Timeline;
var component = (TimelineComponent)CreateComponent(index, typeof(TimelineComponent));
component.Timeline = newTimeline;
component.IsRunning = newIsRunning;
component.TimePast = newTimePast;
component.TimeMax = newTimeMax;
component.IsPause = newIsPause;
ReplaceComponent(index, component);
}
public void RemoveTimeline() {
RemoveComponent(GameComponentsLookup.Timeline);
}
}
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by Entitas.CodeGeneration.Plugins.ComponentMatcherApiGenerator.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
public sealed partial class GameMatcher {
static Entitas.IMatcher<GameEntity> _matcherTimeline;
public static Entitas.IMatcher<GameEntity> Timeline {
get {
if (_matcherTimeline == null) {
var matcher = (Entitas.Matcher<GameEntity>)Entitas.Matcher<GameEntity>.AllOf(GameComponentsLookup.Timeline);
matcher.componentNames = GameComponentsLookup.componentNames;
_matcherTimeline = matcher;
}
return _matcherTimeline;
}
}
}