|  |  | using System;
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							|  |  | using UnityEngine;
 | 
						
						
						
							|  |  | using FairyGUI.Utils;
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							|  |  | 
 | 
						
						
						
							|  |  | namespace FairyGUI
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							|  |  | {
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							|  |  |     /// <summary>
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							|  |  |     /// 
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							|  |  |     /// </summary>
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							|  |  |     public class ScrollPane : EventDispatcher
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							|  |  |     {
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							|  |  |         /// <summary>
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							|  |  |         /// 当前被拖拽的滚动面板。同一时间只能有一个在进行此操作。
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							|  |  |         /// </summary>
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							|  |  |         public static ScrollPane draggingPane { get; private set; }
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							|  |  | 
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							|  |  |         ScrollType _scrollType;
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							|  |  |         float _scrollStep;
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							|  |  |         float _decelerationRate;
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							|  |  |         Margin _scrollBarMargin;
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							|  |  |         bool _bouncebackEffect;
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							|  |  |         bool _touchEffect;
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							|  |  |         bool _scrollBarDisplayAuto;
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							|  |  |         bool _vScrollNone;
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							|  |  |         bool _hScrollNone;
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							|  |  |         bool _needRefresh;
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							|  |  |         int _refreshBarAxis;
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							|  |  | 
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							|  |  |         bool _displayOnLeft;
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							|  |  |         bool _snapToItem;
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							|  |  |         internal bool _displayInDemand;
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							|  |  |         bool _mouseWheelEnabled;
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							|  |  |         bool _softnessOnTopOrLeftSide;
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							|  |  |         bool _pageMode;
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							|  |  |         Vector2 _pageSize;
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							|  |  |         bool _inertiaDisabled;
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							|  |  |         bool _maskDisabled;
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							|  |  |         bool _floating;
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							|  |  |         bool _dontClipMargin;
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							|  |  | 
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							|  |  |         float _xPos;
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							|  |  |         float _yPos;
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							|  |  | 
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							|  |  |         Vector2 _viewSize;
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							|  |  |         Vector2 _contentSize;
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							|  |  |         Vector2 _overlapSize;
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							|  |  |         Vector2 _containerPos;
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							|  |  |         Vector2 _beginTouchPos;
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							|  |  |         Vector2 _lastTouchPos;
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							|  |  |         Vector2 _lastTouchGlobalPos;
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							|  |  |         Vector2 _velocity;
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							|  |  |         float _velocityScale;
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							|  |  |         float _lastMoveTime;
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							|  |  |         bool _dragged;
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							|  |  |         bool _isHoldAreaDone;
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							|  |  |         int _aniFlag;
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							|  |  |         internal int _loop;
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							|  |  |         int _headerLockedSize;
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							|  |  |         int _footerLockedSize;
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							|  |  |         bool _hover;
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							|  |  | 
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							|  |  |         int _tweening;
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							|  |  |         Vector2 _tweenStart;
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							|  |  |         Vector2 _tweenChange;
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							|  |  |         Vector2 _tweenTime;
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							|  |  |         Vector2 _tweenDuration;
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							|  |  | 
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							|  |  |         Action _refreshDelegate;
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							|  |  |         TimerCallback _tweenUpdateDelegate;
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							|  |  |         GTweenCallback1 _hideScrollBarDelegate;
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							|  |  | 
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							|  |  |         GComponent _owner;
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							|  |  |         Container _maskContainer;
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							|  |  |         Container _container;
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							|  |  |         GScrollBar _hzScrollBar;
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							|  |  |         GScrollBar _vtScrollBar;
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							|  |  |         GComponent _header;
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							|  |  |         GComponent _footer;
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							|  |  |         Controller _pageController;
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							|  |  | 
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							|  |  |         EventListener _onScroll;
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							|  |  |         EventListener _onScrollEnd;
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							|  |  |         EventListener _onPullDownRelease;
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							|  |  |         EventListener _onPullUpRelease;
 | 
						
						
						
							|  |  | 
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							|  |  |         static int _gestureFlag;
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							|  |  | 
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							|  |  |         public static float TWEEN_TIME_GO = 0.3f; //调用SetPos(ani)时使用的缓动时间
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							|  |  |         public static float TWEEN_TIME_DEFAULT = 0.3f; //惯性滚动的最小缓动时间
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							|  |  |         public static float PULL_RATIO = 0.5f; //下拉过顶或者上拉过底时允许超过的距离占显示区域的比例
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							|  |  | 
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							|  |  |         public ScrollPane(GComponent owner)
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							|  |  |         {
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							|  |  |             _onScroll = new EventListener(this, "onScroll");
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							|  |  |             _onScrollEnd = new EventListener(this, "onScrollEnd");
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							|  |  | 
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							|  |  |             _scrollStep = UIConfig.defaultScrollStep;
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							|  |  |             _softnessOnTopOrLeftSide = UIConfig.allowSoftnessOnTopOrLeftSide;
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							|  |  |             _decelerationRate = UIConfig.defaultScrollDecelerationRate;
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							|  |  |             _touchEffect = UIConfig.defaultScrollTouchEffect;
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							|  |  |             _bouncebackEffect = UIConfig.defaultScrollBounceEffect;
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							|  |  |             _mouseWheelEnabled = true;
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							|  |  |             _pageSize = Vector2.one;
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							|  |  | 
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							|  |  |             _refreshDelegate = Refresh;
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							|  |  |             _tweenUpdateDelegate = TweenUpdate;
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							|  |  |             _hideScrollBarDelegate = __barTweenComplete;
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							|  |  | 
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							|  |  |             _owner = owner;
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							|  |  | 
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							|  |  |             _maskContainer = new Container();
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							|  |  |             _owner.rootContainer.AddChild(_maskContainer);
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							|  |  | 
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							|  |  |             _container = _owner.container;
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							|  |  |             _container.SetXY(0, 0);
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							|  |  |             _maskContainer.AddChild(_container);
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							|  |  | 
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							|  |  |             _owner.rootContainer.onMouseWheel.Add(__mouseWheel);
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							|  |  |             _owner.rootContainer.onTouchBegin.Add(__touchBegin);
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							|  |  |             _owner.rootContainer.onTouchMove.Add(__touchMove);
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							|  |  |             _owner.rootContainer.onTouchEnd.Add(__touchEnd);
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							|  |  |         }
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							|  |  | 
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							|  |  |         public void Setup(ByteBuffer buffer)
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							|  |  |         {
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							|  |  |             _scrollType = (ScrollType)buffer.ReadByte();
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							|  |  |             ScrollBarDisplayType scrollBarDisplay = (ScrollBarDisplayType)buffer.ReadByte();
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							|  |  |             int flags = buffer.ReadInt();
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							|  |  | 
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							|  |  |             if (buffer.ReadBool())
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							|  |  |             {
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							|  |  |                 _scrollBarMargin.top = buffer.ReadInt();
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							|  |  |                 _scrollBarMargin.bottom = buffer.ReadInt();
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							|  |  |                 _scrollBarMargin.left = buffer.ReadInt();
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							|  |  |                 _scrollBarMargin.right = buffer.ReadInt();
 | 
						
						
						
							|  |  |             }
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							|  |  | 
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							|  |  |             string vtScrollBarRes = buffer.ReadS();
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							|  |  |             string hzScrollBarRes = buffer.ReadS();
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							|  |  |             string headerRes = buffer.ReadS();
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							|  |  |             string footerRes = buffer.ReadS();
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							|  |  | 
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							|  |  |             _displayOnLeft = (flags & 1) != 0;
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							|  |  |             _snapToItem = (flags & 2) != 0;
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							|  |  |             _displayInDemand = (flags & 4) != 0;
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							|  |  |             _pageMode = (flags & 8) != 0;
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							|  |  |             if ((flags & 16) != 0)
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							|  |  |                 _touchEffect = true;
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							|  |  |             else if ((flags & 32) != 0)
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							|  |  |                 _touchEffect = false;
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							|  |  |             if ((flags & 64) != 0)
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							|  |  |                 _bouncebackEffect = true;
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							|  |  |             else if ((flags & 128) != 0)
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							|  |  |                 _bouncebackEffect = false;
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							|  |  |             _inertiaDisabled = (flags & 256) != 0;
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							|  |  |             _maskDisabled = (flags & 512) != 0;
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							|  |  |             _floating = (flags & 1024) != 0;
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							|  |  |             _dontClipMargin = (flags & 2048) != 0;
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							|  |  | 
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							|  |  |             if (scrollBarDisplay == ScrollBarDisplayType.Default)
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							|  |  |             {
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							|  |  |                 if (Application.isMobilePlatform)
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							|  |  |                     scrollBarDisplay = ScrollBarDisplayType.Auto;
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							|  |  |                 else
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							|  |  |                     scrollBarDisplay = UIConfig.defaultScrollBarDisplay;
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							|  |  |             }
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							|  |  | 
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							|  |  |             if (scrollBarDisplay != ScrollBarDisplayType.Hidden)
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							|  |  |             {
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							|  |  |                 if (_scrollType == ScrollType.Both || _scrollType == ScrollType.Vertical)
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							|  |  |                 {
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							|  |  |                     string res = vtScrollBarRes != null ? vtScrollBarRes : UIConfig.verticalScrollBar;
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							|  |  |                     if (!string.IsNullOrEmpty(res))
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							|  |  |                     {
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							|  |  |                         _vtScrollBar = UIPackage.CreateObjectFromURL(res) as GScrollBar;
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							|  |  |                         if (_vtScrollBar == null)
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							|  |  |                             Debug.LogWarning("FairyGUI: cannot create scrollbar from " + res);
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							|  |  |                         else
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							|  |  |                         {
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							|  |  |                             _vtScrollBar.SetScrollPane(this, true);
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							|  |  |                             _owner.rootContainer.AddChild(_vtScrollBar.displayObject);
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							|  |  |                         }
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							|  |  |                     }
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							|  |  |                 }
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							|  |  |                 if (_scrollType == ScrollType.Both || _scrollType == ScrollType.Horizontal)
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							|  |  |                 {
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							|  |  |                     string res = hzScrollBarRes != null ? hzScrollBarRes : UIConfig.horizontalScrollBar;
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							|  |  |                     if (!string.IsNullOrEmpty(res))
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							|  |  |                     {
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							|  |  |                         _hzScrollBar = UIPackage.CreateObjectFromURL(res) as GScrollBar;
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							|  |  |                         if (_hzScrollBar == null)
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							|  |  |                             Debug.LogWarning("FairyGUI: cannot create scrollbar from " + res);
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							|  |  |                         else
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							|  |  |                         {
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							|  |  |                             _hzScrollBar.SetScrollPane(this, false);
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							|  |  |                             _owner.rootContainer.AddChild(_hzScrollBar.displayObject);
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							|  |  |                         }
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							|  |  |                     }
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							|  |  |                 }
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							|  |  | 
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							|  |  |                 _scrollBarDisplayAuto = scrollBarDisplay == ScrollBarDisplayType.Auto;
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							|  |  |                 if (_scrollBarDisplayAuto)
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							|  |  |                 {
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							|  |  |                     if (_vtScrollBar != null)
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							|  |  |                         _vtScrollBar.displayObject.visible = false;
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							|  |  |                     if (_hzScrollBar != null)
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							|  |  |                         _hzScrollBar.displayObject.visible = false;
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							|  |  | 
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							|  |  |                     _owner.rootContainer.onRollOver.Add(__rollOver);
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							|  |  |                     _owner.rootContainer.onRollOut.Add(__rollOut);
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							|  |  |                 }
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							|  |  |             }
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							|  |  |             else
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							|  |  |                 _mouseWheelEnabled = false;
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							|  |  | 
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							|  |  |             if (Application.isPlaying)
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							|  |  |             {
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							|  |  |                 if (headerRes != null)
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							|  |  |                 {
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							|  |  |                     _header = (GComponent)UIPackage.CreateObjectFromURL(headerRes);
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							|  |  |                     if (_header == null)
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							|  |  |                         Debug.LogWarning("FairyGUI: cannot create scrollPane header from " + headerRes);
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							|  |  |                 }
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							|  |  | 
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							|  |  |                 if (footerRes != null)
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							|  |  |                 {
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							|  |  |                     _footer = (GComponent)UIPackage.CreateObjectFromURL(footerRes);
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							|  |  |                     if (_footer == null)
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							|  |  |                         Debug.LogWarning("FairyGUI: cannot create scrollPane footer from " + footerRes);
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							|  |  |                 }
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							|  |  | 
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							|  |  |                 if (_header != null || _footer != null)
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							|  |  |                     _refreshBarAxis = (_scrollType == ScrollType.Both || _scrollType == ScrollType.Vertical) ? 1 : 0;
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							|  |  |             }
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							|  |  | 
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							|  |  |             SetSize(owner.width, owner.height);
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							|  |  |         }
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							|  |  | 
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							|  |  |         /// <summary>
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							|  |  |         /// 
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							|  |  |         /// </summary>
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							|  |  |         public void Dispose()
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							|  |  |         {
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							|  |  |             RemoveEventListeners();
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							|  |  | 
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							|  |  |             if (_tweening != 0)
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							|  |  |                 Timers.inst.Remove(_tweenUpdateDelegate);
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							|  |  | 
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							|  |  |             if (draggingPane == this)
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							|  |  |                 draggingPane = null;
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							|  |  | 
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							|  |  |             _pageController = null;
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							|  |  | 
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							|  |  |             if (_hzScrollBar != null)
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							|  |  |                 _hzScrollBar.Dispose();
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							|  |  |             if (_vtScrollBar != null)
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							|  |  |                 _vtScrollBar.Dispose();
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							|  |  |             if (_header != null)
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							|  |  |                 _header.Dispose();
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							|  |  |             if (_footer != null)
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							|  |  |                 _footer.Dispose();
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							|  |  |         }
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							|  |  | 
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							|  |  |         /// <summary>
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							|  |  |         /// Dispatched when scrolling.
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							|  |  |         /// 在滚动时派发该事件。
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							|  |  |         /// </summary>
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							|  |  |         public EventListener onScroll
 | 
						
						
						
							|  |  |         {
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							|  |  |             get { return _onScroll ?? (_onScroll = new EventListener(this, "onScroll")); }
 | 
						
						
						
							|  |  |         }
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							|  |  | 
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							|  |  |         /// <summary>
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							|  |  |         /// 在滚动结束时派发该事件。
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public EventListener onScrollEnd
 | 
						
						
						
							|  |  |         {
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							|  |  |             get { return _onScrollEnd ?? (_onScrollEnd = new EventListener(this, "onScrollEnd")); }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
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							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 向下拉过上边缘后释放则派发该事件。
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public EventListener onPullDownRelease
 | 
						
						
						
							|  |  |         {
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							|  |  |             get { return _onPullDownRelease ?? (_onPullDownRelease = new EventListener(this, "onPullDownRelease")); }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 向上拉过下边缘后释放则派发该事件。
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public EventListener onPullUpRelease
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             get { return _onPullUpRelease ?? (_onPullUpRelease = new EventListener(this, "onPullUpRelease")); }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public GComponent owner
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             get { return _owner; }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public GScrollBar hzScrollBar
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             get { return _hzScrollBar; }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public GScrollBar vtScrollBar
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             get { return _vtScrollBar; }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public GComponent header
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             get { return _header; }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public GComponent footer
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             get { return _footer; }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 滚动到达边缘时是否允许回弹效果。
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public bool bouncebackEffect
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             get { return _bouncebackEffect; }
 | 
						
						
						
							|  |  |             set { _bouncebackEffect = value; }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 是否允许拖拽内容区域进行滚动。
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public bool touchEffect
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             get { return _touchEffect; }
 | 
						
						
						
							|  |  |             set { _touchEffect = value; }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 是否允许惯性滚动。
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public bool inertiaDisabled
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             get { return _inertiaDisabled; }
 | 
						
						
						
							|  |  |             set { _inertiaDisabled = value; }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 是否允许在左/上边缘显示虚化效果。
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public bool softnessOnTopOrLeftSide
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             get { return _softnessOnTopOrLeftSide; }
 | 
						
						
						
							|  |  |             set { _softnessOnTopOrLeftSide = value; }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 当调用ScrollPane.scrollUp/Down/Left/Right时,或者点击滚动条的上下箭头时,滑动的距离。
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public float scrollStep
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             get { return _scrollStep; }
 | 
						
						
						
							|  |  |             set
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 _scrollStep = value;
 | 
						
						
						
							|  |  |                 if (_scrollStep == 0)
 | 
						
						
						
							|  |  |                     _scrollStep = UIConfig.defaultScrollStep;
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 滚动位置是否保持贴近在某个元件的边缘。
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public bool snapToItem
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             get { return _snapToItem; }
 | 
						
						
						
							|  |  |             set { _snapToItem = value; }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 是否页面滚动模式。
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public bool pageMode
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             get { return _pageMode; }
 | 
						
						
						
							|  |  |             set { _pageMode = value; }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public Controller pageController
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             get { return _pageController; }
 | 
						
						
						
							|  |  |             set { _pageController = value; }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 是否允许使用鼠标滚轮进行滚动。
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public bool mouseWheelEnabled
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             get { return _mouseWheelEnabled; }
 | 
						
						
						
							|  |  |             set { _mouseWheelEnabled = value; }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 当处于惯性滚动时减速的速率。默认值是UIConfig.defaultScrollDecelerationRate。
 | 
						
						
						
							|  |  |         /// 越接近1,减速越慢,意味着滑动的时间和距离更长。
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public float decelerationRate
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             get { return _decelerationRate; }
 | 
						
						
						
							|  |  |             set { _decelerationRate = value; }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public bool isDragged
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             get { return _dragged; }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 当前X轴滚动位置百分比,0~1(包含)。
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public float percX
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             get { return _overlapSize.x == 0 ? 0 : _xPos / _overlapSize.x; }
 | 
						
						
						
							|  |  |             set { SetPercX(value, false); }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 设置当前X轴滚动位置百分比,0~1(包含)。
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         /// <param name="value"></param>
 | 
						
						
						
							|  |  |         /// <param name="ani">是否使用缓动到达目标。</param>
 | 
						
						
						
							|  |  |         public void SetPercX(float value, bool ani)
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             _owner.EnsureBoundsCorrect();
 | 
						
						
						
							|  |  |             SetPosX(_overlapSize.x * Mathf.Clamp01(value), ani);
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 当前Y轴滚动位置百分比,0~1(包含)。
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public float percY
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             get { return _overlapSize.y == 0 ? 0 : _yPos / _overlapSize.y; }
 | 
						
						
						
							|  |  |             set { SetPercY(value, false); }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 设置当前Y轴滚动位置百分比,0~1(包含)。
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         /// <param name="value"></param>
 | 
						
						
						
							|  |  |         /// <param name="ani">是否使用缓动到达目标。</param>
 | 
						
						
						
							|  |  |         public void SetPercY(float value, bool ani)
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             _owner.EnsureBoundsCorrect();
 | 
						
						
						
							|  |  |             SetPosY(_overlapSize.y * Mathf.Clamp01(value), ani);
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 当前X轴滚动位置,值范围是viewWidth与contentWidth之差。
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public float posX
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             get { return _xPos; }
 | 
						
						
						
							|  |  |             set { SetPosX(value, false); }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 设置当前X轴滚动位置。
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         /// <param name="value"></param>
 | 
						
						
						
							|  |  |         /// <param name="ani">是否使用缓动到达目标。</param>
 | 
						
						
						
							|  |  |         public void SetPosX(float value, bool ani)
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             _owner.EnsureBoundsCorrect();
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             if (_loop == 1)
 | 
						
						
						
							|  |  |                 LoopCheckingNewPos(ref value, 0);
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             value = Mathf.Clamp(value, 0, _overlapSize.x);
 | 
						
						
						
							|  |  |             if (value != _xPos)
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 _xPos = value;
 | 
						
						
						
							|  |  |                 PosChanged(ani);
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 当前Y轴滚动位置,值范围是viewHeight与contentHeight之差。
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public float posY
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             get { return _yPos; }
 | 
						
						
						
							|  |  |             set { SetPosY(value, false); }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 设置当前Y轴滚动位置。
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         /// <param name="value"></param>
 | 
						
						
						
							|  |  |         /// <param name="ani">是否使用缓动到达目标。</param>
 | 
						
						
						
							|  |  |         public void SetPosY(float value, bool ani)
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             _owner.EnsureBoundsCorrect();
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             if (_loop == 2)
 | 
						
						
						
							|  |  |                 LoopCheckingNewPos(ref value, 1);
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             value = Mathf.Clamp(value, 0, _overlapSize.y);
 | 
						
						
						
							|  |  |             if (value != _yPos)
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 _yPos = value;
 | 
						
						
						
							|  |  |                 PosChanged(ani);
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 返回当前滚动位置是否在最下边。
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public bool isBottomMost
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             get { return _yPos == _overlapSize.y || _overlapSize.y == 0; }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 返回当前滚动位置是否在最右边。
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public bool isRightMost
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             get { return _xPos == _overlapSize.x || _overlapSize.x == 0; }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 如果处于分页模式,返回当前在X轴的页码。
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public int currentPageX
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             get
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 if (!_pageMode)
 | 
						
						
						
							|  |  |                     return 0;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                 int page = Mathf.FloorToInt(_xPos / _pageSize.x);
 | 
						
						
						
							|  |  |                 if (_xPos - page * _pageSize.x > _pageSize.x * 0.5f)
 | 
						
						
						
							|  |  |                     page++;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                 return page;
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |             set
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 if (!_pageMode)
 | 
						
						
						
							|  |  |                     return;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                 _owner.EnsureBoundsCorrect();
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                 if (_overlapSize.x > 0)
 | 
						
						
						
							|  |  |                     this.SetPosX(value * _pageSize.x, false);
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 如果处于分页模式,可设置X轴的页码。
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         /// <param name="value"></param>
 | 
						
						
						
							|  |  |         /// <param name="ani">是否使用缓动到达目标。</param>
 | 
						
						
						
							|  |  |         public void SetCurrentPageX(int value, bool ani)
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             if (!_pageMode)
 | 
						
						
						
							|  |  |                 return;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             _owner.EnsureBoundsCorrect();
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             if (_overlapSize.x > 0)
 | 
						
						
						
							|  |  |                 this.SetPosX(value * _pageSize.x, ani);
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 如果处于分页模式,返回当前在Y轴的页码。
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public int currentPageY
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             get
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 if (!_pageMode)
 | 
						
						
						
							|  |  |                     return 0;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                 int page = Mathf.FloorToInt(_yPos / _pageSize.y);
 | 
						
						
						
							|  |  |                 if (_yPos - page * _pageSize.y > _pageSize.y * 0.5f)
 | 
						
						
						
							|  |  |                     page++;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                 return page;
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |             set
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 if (!_pageMode)
 | 
						
						
						
							|  |  |                     return;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                 _owner.EnsureBoundsCorrect();
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                 if (_overlapSize.y > 0)
 | 
						
						
						
							|  |  |                     this.SetPosY(value * _pageSize.y, false);
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 如果处于分页模式,可设置Y轴的页码。
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         /// <param name="value"></param>
 | 
						
						
						
							|  |  |         /// <param name="ani">是否使用缓动到达目标。</param>
 | 
						
						
						
							|  |  |         public void SetCurrentPageY(int value, bool ani)
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             if (!_pageMode)
 | 
						
						
						
							|  |  |                 return;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             _owner.EnsureBoundsCorrect();
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             if (_overlapSize.y > 0)
 | 
						
						
						
							|  |  |                 this.SetPosY(value * _pageSize.y, ani);
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 这个值与PosX不同在于,他反映的是实时位置,而PosX在有缓动过程的情况下只是终值。
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public float scrollingPosX
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             get
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 return Mathf.Clamp(-_container.x, 0, _overlapSize.x);
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 这个值与PosY不同在于,他反映的是实时位置,而PosY在有缓动过程的情况下只是终值。
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public float scrollingPosY
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             get
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 return Mathf.Clamp(-_container.y, 0, _overlapSize.y);
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 显示内容宽度。
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public float contentWidth
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             get
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 return _contentSize.x;
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 显示内容高度。
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public float contentHeight
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             get
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 return _contentSize.y;
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 显示区域宽度。
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public float viewWidth
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             get { return _viewSize.x; }
 | 
						
						
						
							|  |  |             set
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 value = value + _owner.margin.left + _owner.margin.right;
 | 
						
						
						
							|  |  |                 if (_vtScrollBar != null && !_floating)
 | 
						
						
						
							|  |  |                     value += _vtScrollBar.width;
 | 
						
						
						
							|  |  |                 _owner.width = value;
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 显示区域高度。
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public float viewHeight
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             get { return _viewSize.y; }
 | 
						
						
						
							|  |  |             set
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 value = value + _owner.margin.top + _owner.margin.bottom;
 | 
						
						
						
							|  |  |                 if (_hzScrollBar != null && !_floating)
 | 
						
						
						
							|  |  |                     value += _hzScrollBar.height;
 | 
						
						
						
							|  |  |                 _owner.height = value;
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public void ScrollTop()
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             ScrollTop(false);
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         /// <param name="ani"></param>
 | 
						
						
						
							|  |  |         public void ScrollTop(bool ani)
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             this.SetPercY(0, ani);
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public void ScrollBottom()
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             ScrollBottom(false);
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         /// <param name="ani"></param>
 | 
						
						
						
							|  |  |         public void ScrollBottom(bool ani)
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             this.SetPercY(1, ani);
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public void ScrollUp()
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             ScrollUp(1, false);
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         /// <param name="ratio"></param>
 | 
						
						
						
							|  |  |         /// <param name="ani"></param>
 | 
						
						
						
							|  |  |         public void ScrollUp(float ratio, bool ani)
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             if (_pageMode)
 | 
						
						
						
							|  |  |                 SetPosY(_yPos - _pageSize.y * ratio, ani);
 | 
						
						
						
							|  |  |             else
 | 
						
						
						
							|  |  |                 SetPosY(_yPos - _scrollStep * ratio, ani);
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public void ScrollDown()
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             ScrollDown(1, false);
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         /// <param name="ratio"></param>
 | 
						
						
						
							|  |  |         /// <param name="ani"></param>
 | 
						
						
						
							|  |  |         public void ScrollDown(float ratio, bool ani)
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             if (_pageMode)
 | 
						
						
						
							|  |  |                 SetPosY(_yPos + _pageSize.y * ratio, ani);
 | 
						
						
						
							|  |  |             else
 | 
						
						
						
							|  |  |                 SetPosY(_yPos + _scrollStep * ratio, ani);
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public void ScrollLeft()
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             ScrollLeft(1, false);
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         /// <param name="speed"></param>
 | 
						
						
						
							|  |  |         /// <param name="ani"></param>
 | 
						
						
						
							|  |  |         public void ScrollLeft(float ratio, bool ani)
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             if (_pageMode)
 | 
						
						
						
							|  |  |                 SetPosX(_xPos - _pageSize.x * ratio, ani);
 | 
						
						
						
							|  |  |             else
 | 
						
						
						
							|  |  |                 SetPosX(_xPos - _scrollStep * ratio, ani);
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public void ScrollRight()
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             ScrollRight(1, false);
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         /// <param name="ratio"></param>
 | 
						
						
						
							|  |  |         /// <param name="ani"></param>
 | 
						
						
						
							|  |  |         public void ScrollRight(float ratio, bool ani)
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             if (_pageMode)
 | 
						
						
						
							|  |  |                 SetPosX(_xPos + _pageSize.x * ratio, ani);
 | 
						
						
						
							|  |  |             else
 | 
						
						
						
							|  |  |                 SetPosX(_xPos + _scrollStep * ratio, ani);
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         /// <param name="obj">obj can be any object on stage, not limited to the direct child of this container.</param>
 | 
						
						
						
							|  |  |         public void ScrollToView(GObject obj)
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             ScrollToView(obj, false);
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         /// <param name="obj">obj can be any object on stage, not limited to the direct child of this container.</param>
 | 
						
						
						
							|  |  |         /// <param name="ani">If moving to target position with animation</param>
 | 
						
						
						
							|  |  |         public void ScrollToView(GObject obj, bool ani)
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             ScrollToView(obj, ani, false);
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         /// <param name="obj">obj can be any object on stage, not limited to the direct child of this container.</param>
 | 
						
						
						
							|  |  |         /// <param name="ani">If moving to target position with animation</param>
 | 
						
						
						
							|  |  |         /// <param name="setFirst">If true, scroll to make the target on the top/left; If false, scroll to make the target any position in view.</param>
 | 
						
						
						
							|  |  |         public void ScrollToView(GObject obj, bool ani, bool setFirst)
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             _owner.EnsureBoundsCorrect();
 | 
						
						
						
							|  |  |             if (_needRefresh)
 | 
						
						
						
							|  |  |                 Refresh();
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             Rect rect = new Rect(obj.x, obj.y, obj.width, obj.height);
 | 
						
						
						
							|  |  |             if (obj.parent != _owner)
 | 
						
						
						
							|  |  |                 rect = obj.parent.TransformRect(rect, _owner);
 | 
						
						
						
							|  |  |             ScrollToView(rect, ani, setFirst);
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         /// <param name="rect">Rect in local coordinates</param>
 | 
						
						
						
							|  |  |         /// <param name="ani">If moving to target position with animation</param>
 | 
						
						
						
							|  |  |         /// <param name="setFirst">If true, scroll to make the target on the top/left; If false, scroll to make the target any position in view.</param>
 | 
						
						
						
							|  |  |         public void ScrollToView(Rect rect, bool ani, bool setFirst)
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             _owner.EnsureBoundsCorrect();
 | 
						
						
						
							|  |  |             if (_needRefresh)
 | 
						
						
						
							|  |  |                 Refresh();
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             if (_overlapSize.y > 0)
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 float bottom = _yPos + _viewSize.y;
 | 
						
						
						
							|  |  |                 if (setFirst || rect.y <= _yPos || rect.height >= _viewSize.y)
 | 
						
						
						
							|  |  |                 {
 | 
						
						
						
							|  |  |                     if (_pageMode)
 | 
						
						
						
							|  |  |                         this.SetPosY(Mathf.Floor(rect.y / _pageSize.y) * _pageSize.y, ani);
 | 
						
						
						
							|  |  |                     else
 | 
						
						
						
							|  |  |                         SetPosY(rect.y, ani);
 | 
						
						
						
							|  |  |                 }
 | 
						
						
						
							|  |  |                 else if (rect.y + rect.height > bottom)
 | 
						
						
						
							|  |  |                 {
 | 
						
						
						
							|  |  |                     if (_pageMode)
 | 
						
						
						
							|  |  |                         this.SetPosY(Mathf.Floor(rect.y / _pageSize.y) * _pageSize.y, ani);
 | 
						
						
						
							|  |  |                     else if (rect.height <= _viewSize.y / 2)
 | 
						
						
						
							|  |  |                         SetPosY(rect.y + rect.height * 2 - _viewSize.y, ani);
 | 
						
						
						
							|  |  |                     else
 | 
						
						
						
							|  |  |                         SetPosY(rect.y + rect.height - _viewSize.y, ani);
 | 
						
						
						
							|  |  |                 }
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |             if (_overlapSize.x > 0)
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 float right = _xPos + _viewSize.x;
 | 
						
						
						
							|  |  |                 if (setFirst || rect.x <= _xPos || rect.width >= _viewSize.x)
 | 
						
						
						
							|  |  |                 {
 | 
						
						
						
							|  |  |                     if (_pageMode)
 | 
						
						
						
							|  |  |                         this.SetPosX(Mathf.Floor(rect.x / _pageSize.x) * _pageSize.x, ani);
 | 
						
						
						
							|  |  |                     SetPosX(rect.x, ani);
 | 
						
						
						
							|  |  |                 }
 | 
						
						
						
							|  |  |                 else if (rect.x + rect.width > right)
 | 
						
						
						
							|  |  |                 {
 | 
						
						
						
							|  |  |                     if (_pageMode)
 | 
						
						
						
							|  |  |                         this.SetPosX(Mathf.Floor(rect.x / _pageSize.x) * _pageSize.x, ani);
 | 
						
						
						
							|  |  |                     else if (rect.width <= _viewSize.x / 2)
 | 
						
						
						
							|  |  |                         SetPosX(rect.x + rect.width * 2 - _viewSize.x, ani);
 | 
						
						
						
							|  |  |                     else
 | 
						
						
						
							|  |  |                         SetPosX(rect.x + rect.width - _viewSize.x, ani);
 | 
						
						
						
							|  |  |                 }
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             if (!ani && _needRefresh)
 | 
						
						
						
							|  |  |                 Refresh();
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         /// <param name="obj">obj must be the direct child of this container</param>
 | 
						
						
						
							|  |  |         /// <returns></returns>
 | 
						
						
						
							|  |  |         public bool IsChildInView(GObject obj)
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             if (_overlapSize.y > 0)
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 float dist = obj.y + _container.y;
 | 
						
						
						
							|  |  |                 if (dist <= -obj.height || dist >= _viewSize.y)
 | 
						
						
						
							|  |  |                     return false;
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |             if (_overlapSize.x > 0)
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 float dist = obj.x + _container.x;
 | 
						
						
						
							|  |  |                 if (dist <= -obj.width || dist >= _viewSize.x)
 | 
						
						
						
							|  |  |                     return false;
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             return true;
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 当滚动面板处于拖拽滚动状态或即将进入拖拽状态时,可以调用此方法停止或禁止本次拖拽。
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public void CancelDragging()
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             Stage.inst.RemoveTouchMonitor(_owner.rootContainer);
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             if (draggingPane == this)
 | 
						
						
						
							|  |  |                 draggingPane = null;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             _gestureFlag = 0;
 | 
						
						
						
							|  |  |             _dragged = false;
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 设置Header固定显示。如果size为0,则取消固定显示。
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         /// <param name="size">Header显示的大小</param>
 | 
						
						
						
							|  |  |         public void LockHeader(int size)
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             if (_headerLockedSize == size)
 | 
						
						
						
							|  |  |                 return;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             _headerLockedSize = size;
 | 
						
						
						
							|  |  |             if (!isDispatching("onPullDownRelease") && _container.xy[_refreshBarAxis] >= 0)
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 _tweenStart = _container.xy;
 | 
						
						
						
							|  |  |                 _tweenChange = Vector2.zero;
 | 
						
						
						
							|  |  |                 _tweenChange[_refreshBarAxis] = _headerLockedSize - _tweenStart[_refreshBarAxis];
 | 
						
						
						
							|  |  |                 _tweenDuration = new Vector2(TWEEN_TIME_DEFAULT, TWEEN_TIME_DEFAULT);
 | 
						
						
						
							|  |  |                 StartTween(2);
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 设置Footer固定显示。如果size为0,则取消固定显示。
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         /// <param name="size"></param>
 | 
						
						
						
							|  |  |         public void LockFooter(int size)
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             if (_footerLockedSize == size)
 | 
						
						
						
							|  |  |                 return;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             _footerLockedSize = size;
 | 
						
						
						
							|  |  |             if (!isDispatching("onPullUpRelease") && _container.xy[_refreshBarAxis] <= -_overlapSize[_refreshBarAxis])
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 _tweenStart = _container.xy;
 | 
						
						
						
							|  |  |                 _tweenChange = Vector2.zero;
 | 
						
						
						
							|  |  |                 float max = _overlapSize[_refreshBarAxis];
 | 
						
						
						
							|  |  |                 if (max == 0)
 | 
						
						
						
							|  |  |                     max = Mathf.Max(_contentSize[_refreshBarAxis] + _footerLockedSize - _viewSize[_refreshBarAxis], 0);
 | 
						
						
						
							|  |  |                 else
 | 
						
						
						
							|  |  |                     max += _footerLockedSize;
 | 
						
						
						
							|  |  |                 _tweenChange[_refreshBarAxis] = -max - _tweenStart[_refreshBarAxis];
 | 
						
						
						
							|  |  |                 _tweenDuration = new Vector2(TWEEN_TIME_DEFAULT, TWEEN_TIME_DEFAULT);
 | 
						
						
						
							|  |  |                 StartTween(2);
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         internal void OnOwnerSizeChanged()
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             SetSize(_owner.width, _owner.height);
 | 
						
						
						
							|  |  |             PosChanged(false);
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         internal void HandleControllerChanged(Controller c)
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             if (_pageController == c)
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 if (_scrollType == ScrollType.Horizontal)
 | 
						
						
						
							|  |  |                     this.SetCurrentPageX(c.selectedIndex, true);
 | 
						
						
						
							|  |  |                 else
 | 
						
						
						
							|  |  |                     this.SetCurrentPageY(c.selectedIndex, true);
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         void UpdatePageController()
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             if (_pageController != null && !_pageController.changing)
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 int index;
 | 
						
						
						
							|  |  |                 if (_scrollType == ScrollType.Horizontal)
 | 
						
						
						
							|  |  |                     index = this.currentPageX;
 | 
						
						
						
							|  |  |                 else
 | 
						
						
						
							|  |  |                     index = this.currentPageY;
 | 
						
						
						
							|  |  |                 if (index < _pageController.pageCount)
 | 
						
						
						
							|  |  |                 {
 | 
						
						
						
							|  |  |                     Controller c = _pageController;
 | 
						
						
						
							|  |  |                     _pageController = null; //防止HandleControllerChanged的调用
 | 
						
						
						
							|  |  |                     c.selectedIndex = index;
 | 
						
						
						
							|  |  |                     _pageController = c;
 | 
						
						
						
							|  |  |                 }
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         internal void AdjustMaskContainer()
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             float mx, my;
 | 
						
						
						
							|  |  |             if (_displayOnLeft && _vtScrollBar != null && !_floating)
 | 
						
						
						
							|  |  |                 mx = Mathf.FloorToInt(_owner.margin.left + _vtScrollBar.width);
 | 
						
						
						
							|  |  |             else
 | 
						
						
						
							|  |  |                 mx = _owner.margin.left;
 | 
						
						
						
							|  |  |             my = _owner.margin.top;
 | 
						
						
						
							|  |  |             mx += _owner._alignOffset.x;
 | 
						
						
						
							|  |  |             my += _owner._alignOffset.y;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             _maskContainer.SetXY(mx, my);
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         void SetSize(float aWidth, float aHeight)
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             AdjustMaskContainer();
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             if (_hzScrollBar != null)
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 _hzScrollBar.y = aHeight - _hzScrollBar.height;
 | 
						
						
						
							|  |  |                 if (_vtScrollBar != null)
 | 
						
						
						
							|  |  |                 {
 | 
						
						
						
							|  |  |                     _hzScrollBar.width = aWidth - _vtScrollBar.width - _scrollBarMargin.left - _scrollBarMargin.right;
 | 
						
						
						
							|  |  |                     if (_displayOnLeft)
 | 
						
						
						
							|  |  |                         _hzScrollBar.x = _scrollBarMargin.left + _vtScrollBar.width;
 | 
						
						
						
							|  |  |                     else
 | 
						
						
						
							|  |  |                         _hzScrollBar.x = _scrollBarMargin.left;
 | 
						
						
						
							|  |  |                 }
 | 
						
						
						
							|  |  |                 else
 | 
						
						
						
							|  |  |                 {
 | 
						
						
						
							|  |  |                     _hzScrollBar.width = aWidth - _scrollBarMargin.left - _scrollBarMargin.right;
 | 
						
						
						
							|  |  |                     _hzScrollBar.x = _scrollBarMargin.left;
 | 
						
						
						
							|  |  |                 }
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |             if (_vtScrollBar != null)
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 if (!_displayOnLeft)
 | 
						
						
						
							|  |  |                     _vtScrollBar.x = aWidth - _vtScrollBar.width;
 | 
						
						
						
							|  |  |                 if (_hzScrollBar != null)
 | 
						
						
						
							|  |  |                     _vtScrollBar.height = aHeight - _hzScrollBar.height - _scrollBarMargin.top - _scrollBarMargin.bottom;
 | 
						
						
						
							|  |  |                 else
 | 
						
						
						
							|  |  |                     _vtScrollBar.height = aHeight - _scrollBarMargin.top - _scrollBarMargin.bottom;
 | 
						
						
						
							|  |  |                 _vtScrollBar.y = _scrollBarMargin.top;
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             _viewSize.x = aWidth;
 | 
						
						
						
							|  |  |             _viewSize.y = aHeight;
 | 
						
						
						
							|  |  |             if (_hzScrollBar != null && !_floating)
 | 
						
						
						
							|  |  |                 _viewSize.y -= _hzScrollBar.height;
 | 
						
						
						
							|  |  |             if (_vtScrollBar != null && !_floating)
 | 
						
						
						
							|  |  |                 _viewSize.x -= _vtScrollBar.width;
 | 
						
						
						
							|  |  |             _viewSize.x -= (_owner.margin.left + _owner.margin.right);
 | 
						
						
						
							|  |  |             _viewSize.y -= (_owner.margin.top + _owner.margin.bottom);
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             _viewSize.x = Mathf.Max(1, _viewSize.x);
 | 
						
						
						
							|  |  |             _viewSize.y = Mathf.Max(1, _viewSize.y);
 | 
						
						
						
							|  |  |             _pageSize.x = _viewSize.x;
 | 
						
						
						
							|  |  |             _pageSize.y = _viewSize.y;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             HandleSizeChanged();
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         internal void SetContentSize(float aWidth, float aHeight)
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             if (Mathf.Approximately(_contentSize.x, aWidth) && Mathf.Approximately(_contentSize.y, aHeight))
 | 
						
						
						
							|  |  |                 return;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             _contentSize.x = aWidth;
 | 
						
						
						
							|  |  |             _contentSize.y = aHeight;
 | 
						
						
						
							|  |  |             HandleSizeChanged();
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 内部使用。由虚拟列表调用。在滚动时修改显示内容的大小,需要进行修正,避免滚动跳跃。
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         /// <param name="deltaWidth"></param>
 | 
						
						
						
							|  |  |         /// <param name="deltaHeight"></param>
 | 
						
						
						
							|  |  |         /// <param name="deltaPosX"></param>
 | 
						
						
						
							|  |  |         /// <param name="deltaPosY"></param>
 | 
						
						
						
							|  |  |         internal void ChangeContentSizeOnScrolling(float deltaWidth, float deltaHeight, float deltaPosX, float deltaPosY)
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             bool isRightmost = _xPos == _overlapSize.x;
 | 
						
						
						
							|  |  |             bool isBottom = _yPos == _overlapSize.y;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             _contentSize.x += deltaWidth;
 | 
						
						
						
							|  |  |             _contentSize.y += deltaHeight;
 | 
						
						
						
							|  |  |             HandleSizeChanged();
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             if (_tweening == 1)
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 //如果原来滚动位置是贴边,加入处理继续贴边。
 | 
						
						
						
							|  |  |                 if (deltaWidth != 0 && isRightmost && _tweenChange.x < 0)
 | 
						
						
						
							|  |  |                 {
 | 
						
						
						
							|  |  |                     _xPos = _overlapSize.x;
 | 
						
						
						
							|  |  |                     _tweenChange.x = -_xPos - _tweenStart.x;
 | 
						
						
						
							|  |  |                 }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                 if (deltaHeight != 0 && isBottom && _tweenChange.y < 0)
 | 
						
						
						
							|  |  |                 {
 | 
						
						
						
							|  |  |                     _yPos = _overlapSize.y;
 | 
						
						
						
							|  |  |                     _tweenChange.y = -_yPos - _tweenStart.y;
 | 
						
						
						
							|  |  |                 }
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |             else if (_tweening == 2)
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 //重新调整起始位置,确保能够顺滑滚下去
 | 
						
						
						
							|  |  |                 if (deltaPosX != 0)
 | 
						
						
						
							|  |  |                 {
 | 
						
						
						
							|  |  |                     _container.x -= deltaPosX;
 | 
						
						
						
							|  |  |                     _tweenStart.x -= deltaPosX;
 | 
						
						
						
							|  |  |                     _xPos = -_container.x;
 | 
						
						
						
							|  |  |                 }
 | 
						
						
						
							|  |  |                 if (deltaPosY != 0)
 | 
						
						
						
							|  |  |                 {
 | 
						
						
						
							|  |  |                     _container.y -= deltaPosY;
 | 
						
						
						
							|  |  |                     _tweenStart.y -= deltaPosY;
 | 
						
						
						
							|  |  |                     _yPos = -_container.y;
 | 
						
						
						
							|  |  |                 }
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |             else if (_dragged)
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 if (deltaPosX != 0)
 | 
						
						
						
							|  |  |                 {
 | 
						
						
						
							|  |  |                     _container.x -= deltaPosX;
 | 
						
						
						
							|  |  |                     _containerPos.x -= deltaPosX;
 | 
						
						
						
							|  |  |                     _xPos = -_container.x;
 | 
						
						
						
							|  |  |                 }
 | 
						
						
						
							|  |  |                 if (deltaPosY != 0)
 | 
						
						
						
							|  |  |                 {
 | 
						
						
						
							|  |  |                     _container.y -= deltaPosY;
 | 
						
						
						
							|  |  |                     _containerPos.y -= deltaPosY;
 | 
						
						
						
							|  |  |                     _yPos = -_container.y;
 | 
						
						
						
							|  |  |                 }
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |             else
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 //如果原来滚动位置是贴边,加入处理继续贴边。
 | 
						
						
						
							|  |  |                 if (deltaWidth != 0 && isRightmost)
 | 
						
						
						
							|  |  |                 {
 | 
						
						
						
							|  |  |                     _xPos = _overlapSize.x;
 | 
						
						
						
							|  |  |                     _container.x = -_xPos;
 | 
						
						
						
							|  |  |                 }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                 if (deltaHeight != 0 && isBottom)
 | 
						
						
						
							|  |  |                 {
 | 
						
						
						
							|  |  |                     _yPos = _overlapSize.y;
 | 
						
						
						
							|  |  |                     _container.y = -_yPos;
 | 
						
						
						
							|  |  |                 }
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             if (_pageMode)
 | 
						
						
						
							|  |  |                 UpdatePageController();
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         void HandleSizeChanged()
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             if (_displayInDemand)
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 _vScrollNone = _contentSize.y <= _viewSize.y;
 | 
						
						
						
							|  |  |                 _hScrollNone = _contentSize.x <= _viewSize.x;
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             if (_vtScrollBar != null)
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 if (_contentSize.y == 0)
 | 
						
						
						
							|  |  |                     _vtScrollBar.SetDisplayPerc(0);
 | 
						
						
						
							|  |  |                 else
 | 
						
						
						
							|  |  |                     _vtScrollBar.SetDisplayPerc(Mathf.Min(1, _viewSize.y / _contentSize.y));
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |             if (_hzScrollBar != null)
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 if (_contentSize.x == 0)
 | 
						
						
						
							|  |  |                     _hzScrollBar.SetDisplayPerc(0);
 | 
						
						
						
							|  |  |                 else
 | 
						
						
						
							|  |  |                     _hzScrollBar.SetDisplayPerc(Mathf.Min(1, _viewSize.x / _contentSize.x));
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             UpdateScrollBarVisible();
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             if (!_maskDisabled)
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 Rect rect = new Rect(-_owner._alignOffset.x, -_owner._alignOffset.y, _viewSize.x, _viewSize.y);
 | 
						
						
						
							|  |  |                 if (_vScrollNone && _vtScrollBar != null)
 | 
						
						
						
							|  |  |                     rect.width += _vtScrollBar.width;
 | 
						
						
						
							|  |  |                 if (_hScrollNone && _hzScrollBar != null)
 | 
						
						
						
							|  |  |                     rect.height += _hzScrollBar.height;
 | 
						
						
						
							|  |  |                 if (_dontClipMargin)
 | 
						
						
						
							|  |  |                 {
 | 
						
						
						
							|  |  |                     rect.x -= _owner.margin.left;
 | 
						
						
						
							|  |  |                     rect.width += (_owner.margin.left + _owner.margin.right);
 | 
						
						
						
							|  |  |                     rect.y -= _owner.margin.top;
 | 
						
						
						
							|  |  |                     rect.height += (_owner.margin.top + _owner.margin.bottom);
 | 
						
						
						
							|  |  |                 }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                 _maskContainer.clipRect = rect;
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             if (_scrollType == ScrollType.Horizontal || _scrollType == ScrollType.Both)
 | 
						
						
						
							|  |  |                 _overlapSize.x = Mathf.CeilToInt(Math.Max(0, _contentSize.x - _viewSize.x));
 | 
						
						
						
							|  |  |             else
 | 
						
						
						
							|  |  |                 _overlapSize.x = 0;
 | 
						
						
						
							|  |  |             if (_scrollType == ScrollType.Vertical || _scrollType == ScrollType.Both)
 | 
						
						
						
							|  |  |                 _overlapSize.y = Mathf.CeilToInt(Math.Max(0, _contentSize.y - _viewSize.y));
 | 
						
						
						
							|  |  |             else
 | 
						
						
						
							|  |  |                 _overlapSize.y = 0;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             //边界检查
 | 
						
						
						
							|  |  |             _xPos = Mathf.Clamp(_xPos, 0, _overlapSize.x);
 | 
						
						
						
							|  |  |             _yPos = Mathf.Clamp(_yPos, 0, _overlapSize.y);
 | 
						
						
						
							|  |  |             float max = _overlapSize[_refreshBarAxis];
 | 
						
						
						
							|  |  |             if (max == 0)
 | 
						
						
						
							|  |  |                 max = Mathf.Max(_contentSize[_refreshBarAxis] + _footerLockedSize - _viewSize[_refreshBarAxis], 0);
 | 
						
						
						
							|  |  |             else
 | 
						
						
						
							|  |  |                 max += _footerLockedSize;
 | 
						
						
						
							|  |  |             if (_refreshBarAxis == 0)
 | 
						
						
						
							|  |  |                 _container.SetXY(Mathf.Clamp(_container.x, -max, _headerLockedSize), Mathf.Clamp(_container.y, -_overlapSize.y, 0));
 | 
						
						
						
							|  |  |             else
 | 
						
						
						
							|  |  |                 _container.SetXY(Mathf.Clamp(_container.x, -_overlapSize.x, 0), Mathf.Clamp(_container.y, -max, _headerLockedSize));
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             if (_header != null)
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 if (_refreshBarAxis == 0)
 | 
						
						
						
							|  |  |                     _header.height = _viewSize.y;
 | 
						
						
						
							|  |  |                 else
 | 
						
						
						
							|  |  |                     _header.width = _viewSize.x;
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             if (_footer != null)
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 if (_refreshBarAxis == 0)
 | 
						
						
						
							|  |  |                     _footer.height = _viewSize.y;
 | 
						
						
						
							|  |  |                 else
 | 
						
						
						
							|  |  |                     _footer.width = _viewSize.x;
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             UpdateScrollBarPos();
 | 
						
						
						
							|  |  |             if (_pageMode)
 | 
						
						
						
							|  |  |                 UpdatePageController();
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         private void PosChanged(bool ani)
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             //只要有1处要求不要缓动,那就不缓动
 | 
						
						
						
							|  |  |             if (_aniFlag == 0)
 | 
						
						
						
							|  |  |                 _aniFlag = ani ? 1 : -1;
 | 
						
						
						
							|  |  |             else if (_aniFlag == 1 && !ani)
 | 
						
						
						
							|  |  |                 _aniFlag = -1;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             _needRefresh = true;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             UpdateContext.OnBegin -= _refreshDelegate;
 | 
						
						
						
							|  |  |             UpdateContext.OnBegin += _refreshDelegate;
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         private void Refresh()
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             _needRefresh = false;
 | 
						
						
						
							|  |  |             UpdateContext.OnBegin -= _refreshDelegate;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             if (_owner.displayObject == null || _owner.displayObject.isDisposed)
 | 
						
						
						
							|  |  |                 return;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             if (_pageMode || _snapToItem)
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 Vector2 pos = new Vector2(-_xPos, -_yPos);
 | 
						
						
						
							|  |  |                 AlignPosition(ref pos, false);
 | 
						
						
						
							|  |  |                 _xPos = -pos.x;
 | 
						
						
						
							|  |  |                 _yPos = -pos.y;
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             Refresh2();
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             _onScroll.Call();
 | 
						
						
						
							|  |  |             if (_needRefresh) //在onScroll事件里开发者可能修改位置,这里再刷新一次,避免闪烁
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 _needRefresh = false;
 | 
						
						
						
							|  |  |                 UpdateContext.OnBegin -= _refreshDelegate;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                 Refresh2();
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             UpdateScrollBarPos();
 | 
						
						
						
							|  |  |             _aniFlag = 0;
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         void Refresh2()
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             if (_aniFlag == 1 && !_dragged)
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 Vector2 pos = new Vector2();
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                 if (_overlapSize.x > 0)
 | 
						
						
						
							|  |  |                     pos.x = -(int)_xPos;
 | 
						
						
						
							|  |  |                 else
 | 
						
						
						
							|  |  |                 {
 | 
						
						
						
							|  |  |                     if (_container.x != 0)
 | 
						
						
						
							|  |  |                         _container.x = 0;
 | 
						
						
						
							|  |  |                     pos.x = 0;
 | 
						
						
						
							|  |  |                 }
 | 
						
						
						
							|  |  |                 if (_overlapSize.y > 0)
 | 
						
						
						
							|  |  |                     pos.y = -(int)_yPos;
 | 
						
						
						
							|  |  |                 else
 | 
						
						
						
							|  |  |                 {
 | 
						
						
						
							|  |  |                     if (_container.y != 0)
 | 
						
						
						
							|  |  |                         _container.y = 0;
 | 
						
						
						
							|  |  |                     pos.y = 0;
 | 
						
						
						
							|  |  |                 }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                 if (pos.x != _container.x || pos.y != _container.y)
 | 
						
						
						
							|  |  |                 {
 | 
						
						
						
							|  |  |                     _tweenDuration = new Vector2(TWEEN_TIME_GO, TWEEN_TIME_GO);
 | 
						
						
						
							|  |  |                     _tweenStart = _container.xy;
 | 
						
						
						
							|  |  |                     _tweenChange = pos - _tweenStart;
 | 
						
						
						
							|  |  |                     StartTween(1);
 | 
						
						
						
							|  |  |                 }
 | 
						
						
						
							|  |  |                 else if (_tweening != 0)
 | 
						
						
						
							|  |  |                     KillTween();
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |             else
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 if (_tweening != 0)
 | 
						
						
						
							|  |  |                     KillTween();
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                 _container.SetXY((int)-_xPos, (int)-_yPos);
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                 LoopCheckingCurrent();
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             if (_pageMode)
 | 
						
						
						
							|  |  |                 UpdatePageController();
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         private void __touchBegin(EventContext context)
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             if (!_touchEffect)
 | 
						
						
						
							|  |  |                 return;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             InputEvent evt = context.inputEvent;
 | 
						
						
						
							|  |  |             if (evt.button != 0)
 | 
						
						
						
							|  |  |                 return;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             context.CaptureTouch();
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             Vector2 pt = _owner.GlobalToLocal(evt.position);
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             if (_tweening != 0)
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 KillTween();
 | 
						
						
						
							|  |  |                 Stage.inst.CancelClick(evt.touchId);
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                 //立刻停止惯性滚动,可能位置不对齐,设定这个标志,使touchEnd时归位
 | 
						
						
						
							|  |  |                 _dragged = true;
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |             else
 | 
						
						
						
							|  |  |                 _dragged = false;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             _containerPos = _container.xy;
 | 
						
						
						
							|  |  |             _beginTouchPos = _lastTouchPos = pt;
 | 
						
						
						
							|  |  |             _lastTouchGlobalPos = evt.position;
 | 
						
						
						
							|  |  |             _isHoldAreaDone = false;
 | 
						
						
						
							|  |  |             _velocity = Vector2.zero;
 | 
						
						
						
							|  |  |             _velocityScale = 1;
 | 
						
						
						
							|  |  |             _lastMoveTime = Time.unscaledTime;
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         private void __touchMove(EventContext context)
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             if (!_touchEffect || draggingPane != null && draggingPane != this || GObject.draggingObject != null) //已经有其他拖动
 | 
						
						
						
							|  |  |                 return;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             InputEvent evt = context.inputEvent;
 | 
						
						
						
							|  |  |             Vector2 pt = _owner.GlobalToLocal(evt.position);
 | 
						
						
						
							|  |  |             if (float.IsNaN(pt.x))
 | 
						
						
						
							|  |  |                 return;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             int sensitivity;
 | 
						
						
						
							|  |  |             if (Stage.touchScreen)
 | 
						
						
						
							|  |  |                 sensitivity = UIConfig.touchScrollSensitivity;
 | 
						
						
						
							|  |  |             else
 | 
						
						
						
							|  |  |                 sensitivity = 8;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             float diff;
 | 
						
						
						
							|  |  |             bool sv = false, sh = false;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             if (_scrollType == ScrollType.Vertical)
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 if (!_isHoldAreaDone)
 | 
						
						
						
							|  |  |                 {
 | 
						
						
						
							|  |  |                     //表示正在监测垂直方向的手势
 | 
						
						
						
							|  |  |                     _gestureFlag |= 1;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                     diff = Mathf.Abs(_beginTouchPos.y - pt.y);
 | 
						
						
						
							|  |  |                     if (diff < sensitivity)
 | 
						
						
						
							|  |  |                         return;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                     if ((_gestureFlag & 2) != 0) //已经有水平方向的手势在监测,那么我们用严格的方式检查是不是按垂直方向移动,避免冲突
 | 
						
						
						
							|  |  |                     {
 | 
						
						
						
							|  |  |                         float diff2 = Mathf.Abs(_beginTouchPos.x - pt.x);
 | 
						
						
						
							|  |  |                         if (diff < diff2) //不通过则不允许滚动了
 | 
						
						
						
							|  |  |                             return;
 | 
						
						
						
							|  |  |                     }
 | 
						
						
						
							|  |  |                 }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                 sv = true;
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |             else if (_scrollType == ScrollType.Horizontal)
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 if (!_isHoldAreaDone)
 | 
						
						
						
							|  |  |                 {
 | 
						
						
						
							|  |  |                     _gestureFlag |= 2;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                     diff = Mathf.Abs(_beginTouchPos.x - pt.x);
 | 
						
						
						
							|  |  |                     if (diff < sensitivity)
 | 
						
						
						
							|  |  |                         return;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                     if ((_gestureFlag & 1) != 0)
 | 
						
						
						
							|  |  |                     {
 | 
						
						
						
							|  |  |                         float diff2 = Mathf.Abs(_beginTouchPos.y - pt.y);
 | 
						
						
						
							|  |  |                         if (diff < diff2)
 | 
						
						
						
							|  |  |                             return;
 | 
						
						
						
							|  |  |                     }
 | 
						
						
						
							|  |  |                 }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                 sh = true;
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |             else
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 _gestureFlag = 3;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                 if (!_isHoldAreaDone)
 | 
						
						
						
							|  |  |                 {
 | 
						
						
						
							|  |  |                     diff = Mathf.Abs(_beginTouchPos.y - pt.y);
 | 
						
						
						
							|  |  |                     if (diff < sensitivity)
 | 
						
						
						
							|  |  |                     {
 | 
						
						
						
							|  |  |                         diff = Mathf.Abs(_beginTouchPos.x - pt.x);
 | 
						
						
						
							|  |  |                         if (diff < sensitivity)
 | 
						
						
						
							|  |  |                             return;
 | 
						
						
						
							|  |  |                     }
 | 
						
						
						
							|  |  |                 }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                 sv = sh = true;
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             Vector2 newPos = _containerPos + pt - _beginTouchPos;
 | 
						
						
						
							|  |  |             newPos.x = (int)newPos.x;
 | 
						
						
						
							|  |  |             newPos.y = (int)newPos.y;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             if (sv)
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 if (newPos.y > 0)
 | 
						
						
						
							|  |  |                 {
 | 
						
						
						
							|  |  |                     if (!_bouncebackEffect)
 | 
						
						
						
							|  |  |                         _container.y = 0;
 | 
						
						
						
							|  |  |                     else if (_header != null && _header.maxHeight != 0)
 | 
						
						
						
							|  |  |                         _container.y = (int)Mathf.Min(newPos.y * 0.5f, _header.maxHeight);
 | 
						
						
						
							|  |  |                     else
 | 
						
						
						
							|  |  |                         _container.y = (int)Mathf.Min(newPos.y * 0.5f, _viewSize.y * PULL_RATIO);
 | 
						
						
						
							|  |  |                 }
 | 
						
						
						
							|  |  |                 else if (newPos.y < -_overlapSize.y)
 | 
						
						
						
							|  |  |                 {
 | 
						
						
						
							|  |  |                     if (!_bouncebackEffect)
 | 
						
						
						
							|  |  |                         _container.y = -_overlapSize.y;
 | 
						
						
						
							|  |  |                     else if (_footer != null && _footer.maxHeight > 0)
 | 
						
						
						
							|  |  |                         _container.y = (int)Mathf.Max((newPos.y + _overlapSize.y) * 0.5f, -_footer.maxHeight) - _overlapSize.y;
 | 
						
						
						
							|  |  |                     else
 | 
						
						
						
							|  |  |                         _container.y = (int)Mathf.Max((newPos.y + _overlapSize.y) * 0.5f, -_viewSize.y * PULL_RATIO) - _overlapSize.y;
 | 
						
						
						
							|  |  |                 }
 | 
						
						
						
							|  |  |                 else
 | 
						
						
						
							|  |  |                     _container.y = newPos.y;
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             if (sh)
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 if (newPos.x > 0)
 | 
						
						
						
							|  |  |                 {
 | 
						
						
						
							|  |  |                     if (!_bouncebackEffect)
 | 
						
						
						
							|  |  |                         _container.x = 0;
 | 
						
						
						
							|  |  |                     else if (_header != null && _header.maxWidth != 0)
 | 
						
						
						
							|  |  |                         _container.x = (int)Mathf.Min(newPos.x * 0.5f, _header.maxWidth);
 | 
						
						
						
							|  |  |                     else
 | 
						
						
						
							|  |  |                         _container.x = (int)Mathf.Min(newPos.x * 0.5f, _viewSize.x * PULL_RATIO);
 | 
						
						
						
							|  |  |                 }
 | 
						
						
						
							|  |  |                 else if (newPos.x < 0 - _overlapSize.x)
 | 
						
						
						
							|  |  |                 {
 | 
						
						
						
							|  |  |                     if (!_bouncebackEffect)
 | 
						
						
						
							|  |  |                         _container.x = -_overlapSize.x;
 | 
						
						
						
							|  |  |                     else if (_footer != null && _footer.maxWidth > 0)
 | 
						
						
						
							|  |  |                         _container.x = (int)Mathf.Max((newPos.x + _overlapSize.x) * 0.5f, -_footer.maxWidth) - _overlapSize.x;
 | 
						
						
						
							|  |  |                     else
 | 
						
						
						
							|  |  |                         _container.x = (int)Mathf.Max((newPos.x + _overlapSize.x) * 0.5f, -_viewSize.x * PULL_RATIO) - _overlapSize.x;
 | 
						
						
						
							|  |  |                 }
 | 
						
						
						
							|  |  |                 else
 | 
						
						
						
							|  |  |                     _container.x = newPos.x;
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             //更新速度
 | 
						
						
						
							|  |  |             float deltaTime = Time.unscaledDeltaTime;
 | 
						
						
						
							|  |  |             float elapsed = (Time.unscaledTime - _lastMoveTime) * 60 - 1;
 | 
						
						
						
							|  |  |             if (elapsed > 1) //速度衰减
 | 
						
						
						
							|  |  |                 _velocity = _velocity * Mathf.Pow(0.833f, elapsed);
 | 
						
						
						
							|  |  |             Vector2 deltaPosition = pt - _lastTouchPos;
 | 
						
						
						
							|  |  |             if (!sh)
 | 
						
						
						
							|  |  |                 deltaPosition.x = 0;
 | 
						
						
						
							|  |  |             if (!sv)
 | 
						
						
						
							|  |  |                 deltaPosition.y = 0;
 | 
						
						
						
							|  |  |             _velocity = Vector2.Lerp(_velocity, deltaPosition / deltaTime, deltaTime * 10);
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             /*速度计算使用的是本地位移,但在后续的惯性滚动判断中需要用到屏幕位移,所以这里要记录一个位移的比例。
 | 
						
						
						
							|  |  |              *后续的处理要使用这个比例但不使用坐标转换的方法的原因是,在曲面UI等异形UI中,还无法简单地进行屏幕坐标和本地坐标的转换。
 | 
						
						
						
							|  |  |              */
 | 
						
						
						
							|  |  |             Vector2 deltaGlobalPosition = _lastTouchGlobalPos - evt.position;
 | 
						
						
						
							|  |  |             if (deltaPosition.x != 0)
 | 
						
						
						
							|  |  |                 _velocityScale = Mathf.Abs(deltaGlobalPosition.x / deltaPosition.x);
 | 
						
						
						
							|  |  |             else if (deltaPosition.y != 0)
 | 
						
						
						
							|  |  |                 _velocityScale = Mathf.Abs(deltaGlobalPosition.y / deltaPosition.y);
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             _lastTouchPos = pt;
 | 
						
						
						
							|  |  |             _lastTouchGlobalPos = evt.position;
 | 
						
						
						
							|  |  |             _lastMoveTime = Time.unscaledTime;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             //同步更新pos值
 | 
						
						
						
							|  |  |             if (_overlapSize.x > 0)
 | 
						
						
						
							|  |  |                 _xPos = Mathf.Clamp(-_container.x, 0, _overlapSize.x);
 | 
						
						
						
							|  |  |             if (_overlapSize.y > 0)
 | 
						
						
						
							|  |  |                 _yPos = Mathf.Clamp(-_container.y, 0, _overlapSize.y);
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             //循环滚动特别检查
 | 
						
						
						
							|  |  |             if (_loop != 0)
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 newPos = _container.xy;
 | 
						
						
						
							|  |  |                 if (LoopCheckingCurrent())
 | 
						
						
						
							|  |  |                     _containerPos += _container.xy - newPos;
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             draggingPane = this;
 | 
						
						
						
							|  |  |             _isHoldAreaDone = true;
 | 
						
						
						
							|  |  |             _dragged = true;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             UpdateScrollBarPos();
 | 
						
						
						
							|  |  |             UpdateScrollBarVisible();
 | 
						
						
						
							|  |  |             if (_pageMode)
 | 
						
						
						
							|  |  |                 UpdatePageController();
 | 
						
						
						
							|  |  |             _onScroll.Call();
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         private void __touchEnd(EventContext context)
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             if (draggingPane == this)
 | 
						
						
						
							|  |  |                 draggingPane = null;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             _gestureFlag = 0;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             if (!_dragged || !_touchEffect)
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 _dragged = false;
 | 
						
						
						
							|  |  |                 return;
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             _dragged = false;
 | 
						
						
						
							|  |  |             _tweenStart = _container.xy;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             Vector2 endPos = _tweenStart;
 | 
						
						
						
							|  |  |             bool flag = false;
 | 
						
						
						
							|  |  |             if (_container.x > 0)
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 endPos.x = 0;
 | 
						
						
						
							|  |  |                 flag = true;
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |             else if (_container.x < -_overlapSize.x)
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 endPos.x = -_overlapSize.x;
 | 
						
						
						
							|  |  |                 flag = true;
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |             if (_container.y > 0)
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 endPos.y = 0;
 | 
						
						
						
							|  |  |                 flag = true;
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |             else if (_container.y < -_overlapSize.y)
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 endPos.y = -_overlapSize.y;
 | 
						
						
						
							|  |  |                 flag = true;
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             if (flag)
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 _tweenChange = endPos - _tweenStart;
 | 
						
						
						
							|  |  |                 if (_tweenChange.x < -UIConfig.touchDragSensitivity || _tweenChange.y < -UIConfig.touchDragSensitivity)
 | 
						
						
						
							|  |  |                     DispatchEvent("onPullDownRelease", null);
 | 
						
						
						
							|  |  |                 else if (_tweenChange.x > UIConfig.touchDragSensitivity || _tweenChange.y > UIConfig.touchDragSensitivity)
 | 
						
						
						
							|  |  |                     DispatchEvent("onPullUpRelease", null);
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                 if (_headerLockedSize > 0 && endPos[_refreshBarAxis] == 0)
 | 
						
						
						
							|  |  |                 {
 | 
						
						
						
							|  |  |                     endPos[_refreshBarAxis] = _headerLockedSize;
 | 
						
						
						
							|  |  |                     _tweenChange = endPos - _tweenStart;
 | 
						
						
						
							|  |  |                 }
 | 
						
						
						
							|  |  |                 else if (_footerLockedSize > 0 && endPos[_refreshBarAxis] == -_overlapSize[_refreshBarAxis])
 | 
						
						
						
							|  |  |                 {
 | 
						
						
						
							|  |  |                     float max = _overlapSize[_refreshBarAxis];
 | 
						
						
						
							|  |  |                     if (max == 0)
 | 
						
						
						
							|  |  |                         max = Mathf.Max(_contentSize[_refreshBarAxis] + _footerLockedSize - _viewSize[_refreshBarAxis], 0);
 | 
						
						
						
							|  |  |                     else
 | 
						
						
						
							|  |  |                         max += _footerLockedSize;
 | 
						
						
						
							|  |  |                     endPos[_refreshBarAxis] = -max;
 | 
						
						
						
							|  |  |                     _tweenChange = endPos - _tweenStart;
 | 
						
						
						
							|  |  |                 }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                 _tweenDuration.Set(TWEEN_TIME_DEFAULT, TWEEN_TIME_DEFAULT);
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |             else
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 //更新速度
 | 
						
						
						
							|  |  |                 if (!_inertiaDisabled)
 | 
						
						
						
							|  |  |                 {
 | 
						
						
						
							|  |  |                     float elapsed = (Time.unscaledTime - _lastMoveTime) * 60 - 1;
 | 
						
						
						
							|  |  |                     if (elapsed > 1)
 | 
						
						
						
							|  |  |                         _velocity = _velocity * Mathf.Pow(0.833f, elapsed);
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                     //根据速度计算目标位置和需要时间
 | 
						
						
						
							|  |  |                     endPos = UpdateTargetAndDuration(_tweenStart);
 | 
						
						
						
							|  |  |                 }
 | 
						
						
						
							|  |  |                 else
 | 
						
						
						
							|  |  |                     _tweenDuration.Set(TWEEN_TIME_DEFAULT, TWEEN_TIME_DEFAULT);
 | 
						
						
						
							|  |  |                 Vector2 oldChange = endPos - _tweenStart;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                 //调整目标位置
 | 
						
						
						
							|  |  |                 LoopCheckingTarget(ref endPos);
 | 
						
						
						
							|  |  |                 if (_pageMode || _snapToItem)
 | 
						
						
						
							|  |  |                     AlignPosition(ref endPos, true);
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                 _tweenChange = endPos - _tweenStart;
 | 
						
						
						
							|  |  |                 if (_tweenChange.x == 0 && _tweenChange.y == 0)
 | 
						
						
						
							|  |  |                 {
 | 
						
						
						
							|  |  |                     UpdateScrollBarVisible();
 | 
						
						
						
							|  |  |                     return;
 | 
						
						
						
							|  |  |                 }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                 //如果目标位置已调整,随之调整需要时间
 | 
						
						
						
							|  |  |                 if (_pageMode || _snapToItem)
 | 
						
						
						
							|  |  |                 {
 | 
						
						
						
							|  |  |                     FixDuration(0, oldChange.x);
 | 
						
						
						
							|  |  |                     FixDuration(1, oldChange.y);
 | 
						
						
						
							|  |  |                 }
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             StartTween(2);
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         private void __mouseWheel(EventContext context)
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             if (!_mouseWheelEnabled)
 | 
						
						
						
							|  |  |                 return;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             InputEvent evt = context.inputEvent;
 | 
						
						
						
							|  |  |             float delta = evt.mouseWheelDelta / Stage.devicePixelRatio;
 | 
						
						
						
							|  |  |             if (_snapToItem && Mathf.Abs(delta) < 1)
 | 
						
						
						
							|  |  |                 delta = Mathf.Sign(delta);
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             if (_overlapSize.x > 0 && _overlapSize.y == 0)
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 float step = _pageMode ? _pageSize.x : _scrollStep;
 | 
						
						
						
							|  |  |                 SetPosX(_xPos + step * delta, false);
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |             else
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 float step = _pageMode ? _pageSize.y : _scrollStep;
 | 
						
						
						
							|  |  |                 SetPosY(_yPos + step * delta, false);
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         private void __rollOver()
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             _hover = true;
 | 
						
						
						
							|  |  |             UpdateScrollBarVisible();
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         private void __rollOut()
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             _hover = false;
 | 
						
						
						
							|  |  |             UpdateScrollBarVisible();
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         internal void UpdateClipSoft()
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             Vector2 softness = _owner.clipSoftness;
 | 
						
						
						
							|  |  |             if (softness.x != 0 || softness.y != 0)
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 _maskContainer.clipSoftness = new Vector4(
 | 
						
						
						
							|  |  |                     (_container.x >= 0 || !_softnessOnTopOrLeftSide) ? 0 : softness.x,
 | 
						
						
						
							|  |  |                     (_container.y >= 0 || !_softnessOnTopOrLeftSide) ? 0 : softness.y,
 | 
						
						
						
							|  |  |                     (-_container.x - _overlapSize.x >= 0) ? 0 : softness.x,
 | 
						
						
						
							|  |  |                     (-_container.y - _overlapSize.y >= 0) ? 0 : softness.y);
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |             else
 | 
						
						
						
							|  |  |                 _maskContainer.clipSoftness = null;
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         private void UpdateScrollBarPos()
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             if (_vtScrollBar != null)
 | 
						
						
						
							|  |  |                 _vtScrollBar.setScrollPerc(_overlapSize.y == 0 ? 0 : Mathf.Clamp(-_container.y, 0, _overlapSize.y) / _overlapSize.y);
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             if (_hzScrollBar != null)
 | 
						
						
						
							|  |  |                 _hzScrollBar.setScrollPerc(_overlapSize.x == 0 ? 0 : Mathf.Clamp(-_container.x, 0, _overlapSize.x) / _overlapSize.x);
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             UpdateClipSoft();
 | 
						
						
						
							|  |  |             CheckRefreshBar();
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         public void UpdateScrollBarVisible()
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             if (_vtScrollBar != null)
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 if (_viewSize.y <= _vtScrollBar.minSize || _vScrollNone)
 | 
						
						
						
							|  |  |                     _vtScrollBar.displayObject.visible = false;
 | 
						
						
						
							|  |  |                 else
 | 
						
						
						
							|  |  |                     UpdateScrollBarVisible2(_vtScrollBar);
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             if (_hzScrollBar != null)
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 if (_viewSize.x <= _hzScrollBar.minSize || _hScrollNone)
 | 
						
						
						
							|  |  |                     _hzScrollBar.displayObject.visible = false;
 | 
						
						
						
							|  |  |                 else
 | 
						
						
						
							|  |  |                     UpdateScrollBarVisible2(_hzScrollBar);
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         private void UpdateScrollBarVisible2(GScrollBar bar)
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             if (_scrollBarDisplayAuto)
 | 
						
						
						
							|  |  |                 GTween.Kill(bar, TweenPropType.Alpha, false);
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             if (_scrollBarDisplayAuto && !_hover && _tweening == 0 && !_dragged && !bar.gripDragging)
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 if (bar.displayObject.visible)
 | 
						
						
						
							|  |  |                     GTween.To(1, 0, 0.5f).SetDelay(0.5f).OnComplete(_hideScrollBarDelegate).SetTarget(bar, TweenPropType.Alpha);
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |             else
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 bar.alpha = 1;
 | 
						
						
						
							|  |  |                 bar.displayObject.visible = true;
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         private void __barTweenComplete(GTweener tweener)
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             GObject bar = (GObject)tweener.target;
 | 
						
						
						
							|  |  |             bar.alpha = 1;
 | 
						
						
						
							|  |  |             bar.displayObject.visible = false;
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         float GetLoopPartSize(float division, int axis)
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             return (_contentSize[axis] + (axis == 0 ? ((GList)_owner).columnGap : ((GList)_owner).lineGap)) / division;
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 对当前的滚动位置进行循环滚动边界检查。当到达边界时,回退一半内容区域(循环滚动内容大小通常是真实内容大小的偶数倍)。
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         /// <returns></returns>
 | 
						
						
						
							|  |  |         bool LoopCheckingCurrent()
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             bool changed = false;
 | 
						
						
						
							|  |  |             if (_loop == 1 && _overlapSize.x > 0)
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 if (_xPos < 0.001f)
 | 
						
						
						
							|  |  |                 {
 | 
						
						
						
							|  |  |                     _xPos += GetLoopPartSize(2, 0);
 | 
						
						
						
							|  |  |                     changed = true;
 | 
						
						
						
							|  |  |                 }
 | 
						
						
						
							|  |  |                 else if (_xPos >= _overlapSize.x)
 | 
						
						
						
							|  |  |                 {
 | 
						
						
						
							|  |  |                     _xPos -= GetLoopPartSize(2, 0);
 | 
						
						
						
							|  |  |                     changed = true;
 | 
						
						
						
							|  |  |                 }
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |             else if (_loop == 2 && _overlapSize.y > 0)
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 if (_yPos < 0.001f)
 | 
						
						
						
							|  |  |                 {
 | 
						
						
						
							|  |  |                     _yPos += GetLoopPartSize(2, 1);
 | 
						
						
						
							|  |  |                     changed = true;
 | 
						
						
						
							|  |  |                 }
 | 
						
						
						
							|  |  |                 else if (_yPos >= _overlapSize.y)
 | 
						
						
						
							|  |  |                 {
 | 
						
						
						
							|  |  |                     _yPos -= GetLoopPartSize(2, 1);
 | 
						
						
						
							|  |  |                     changed = true;
 | 
						
						
						
							|  |  |                 }
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             if (changed)
 | 
						
						
						
							|  |  |                 _container.SetXY((int)-_xPos, (int)-_yPos);
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             return changed;
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 对目标位置进行循环滚动边界检查。当到达边界时,回退一半内容区域(循环滚动内容大小通常是真实内容大小的偶数倍)。
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         /// <param name="endPos"></param>
 | 
						
						
						
							|  |  |         void LoopCheckingTarget(ref Vector2 endPos)
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             if (_loop == 1)
 | 
						
						
						
							|  |  |                 LoopCheckingTarget(ref endPos, 0);
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             if (_loop == 2)
 | 
						
						
						
							|  |  |                 LoopCheckingTarget(ref endPos, 1);
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         void LoopCheckingTarget(ref Vector2 endPos, int axis)
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             if (endPos[axis] > 0)
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 float halfSize = GetLoopPartSize(2, axis);
 | 
						
						
						
							|  |  |                 float tmp = _tweenStart[axis] - halfSize;
 | 
						
						
						
							|  |  |                 if (tmp <= 0 && tmp >= -_overlapSize[axis])
 | 
						
						
						
							|  |  |                 {
 | 
						
						
						
							|  |  |                     endPos[axis] -= halfSize;
 | 
						
						
						
							|  |  |                     _tweenStart[axis] = tmp;
 | 
						
						
						
							|  |  |                 }
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |             else if (endPos[axis] < -_overlapSize[axis])
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 float halfSize = GetLoopPartSize(2, axis);
 | 
						
						
						
							|  |  |                 float tmp = _tweenStart[axis] + halfSize;
 | 
						
						
						
							|  |  |                 if (tmp <= 0 && tmp >= -_overlapSize[axis])
 | 
						
						
						
							|  |  |                 {
 | 
						
						
						
							|  |  |                     endPos[axis] += halfSize;
 | 
						
						
						
							|  |  |                     _tweenStart[axis] = tmp;
 | 
						
						
						
							|  |  |                 }
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         void LoopCheckingNewPos(ref float value, int axis)
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             if (_overlapSize[axis] == 0)
 | 
						
						
						
							|  |  |                 return;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             float pos = axis == 0 ? _xPos : _yPos;
 | 
						
						
						
							|  |  |             bool changed = false;
 | 
						
						
						
							|  |  |             if (value < 0.001f)
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 value += GetLoopPartSize(2, axis);
 | 
						
						
						
							|  |  |                 if (value > pos)
 | 
						
						
						
							|  |  |                 {
 | 
						
						
						
							|  |  |                     float v = GetLoopPartSize(6, axis);
 | 
						
						
						
							|  |  |                     v = Mathf.CeilToInt((value - pos) / v) * v;
 | 
						
						
						
							|  |  |                     pos = Mathf.Clamp(pos + v, 0, _overlapSize[axis]);
 | 
						
						
						
							|  |  |                     changed = true;
 | 
						
						
						
							|  |  |                 }
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |             else if (value >= _overlapSize[axis])
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 value -= GetLoopPartSize(2, axis);
 | 
						
						
						
							|  |  |                 if (value < pos)
 | 
						
						
						
							|  |  |                 {
 | 
						
						
						
							|  |  |                     float v = GetLoopPartSize(6, axis);
 | 
						
						
						
							|  |  |                     v = Mathf.CeilToInt((pos - value) / v) * v;
 | 
						
						
						
							|  |  |                     pos = Mathf.Clamp(pos - v, 0, _overlapSize[axis]);
 | 
						
						
						
							|  |  |                     changed = true;
 | 
						
						
						
							|  |  |                 }
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             if (changed)
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 if (axis == 0)
 | 
						
						
						
							|  |  |                     _container.x = -(int)pos;
 | 
						
						
						
							|  |  |                 else
 | 
						
						
						
							|  |  |                     _container.y = -(int)pos;
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 从oldPos滚动至pos,调整pos位置对齐页面、对齐item等(如果需要)。
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         /// <param name="pos"></param>
 | 
						
						
						
							|  |  |         /// <param name="inertialScrolling"></param>
 | 
						
						
						
							|  |  |         void AlignPosition(ref Vector2 pos, bool inertialScrolling)
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             if (_pageMode)
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 pos.x = AlignByPage(pos.x, 0, inertialScrolling);
 | 
						
						
						
							|  |  |                 pos.y = AlignByPage(pos.y, 1, inertialScrolling);
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |             else if (_snapToItem)
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 float tmpX = -pos.x;
 | 
						
						
						
							|  |  |                 float tmpY = -pos.y;
 | 
						
						
						
							|  |  |                 _owner.GetSnappingPosition(ref tmpX, ref tmpY);
 | 
						
						
						
							|  |  |                 if (pos.x < 0 && pos.x > -_overlapSize.x)
 | 
						
						
						
							|  |  |                     pos.x = -tmpX;
 | 
						
						
						
							|  |  |                 if (pos.y < 0 && pos.y > -_overlapSize.y)
 | 
						
						
						
							|  |  |                     pos.y = -tmpY;
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 从oldPos滚动至pos,调整目标位置到对齐页面。
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         /// <param name="pos"></param>
 | 
						
						
						
							|  |  |         /// <param name="axis"></param>
 | 
						
						
						
							|  |  |         /// <param name="inertialScrolling"></param>
 | 
						
						
						
							|  |  |         /// <returns></returns>
 | 
						
						
						
							|  |  |         float AlignByPage(float pos, int axis, bool inertialScrolling)
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             int page;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             if (pos > 0)
 | 
						
						
						
							|  |  |                 page = 0;
 | 
						
						
						
							|  |  |             else if (pos < -_overlapSize[axis])
 | 
						
						
						
							|  |  |                 page = Mathf.CeilToInt(_contentSize[axis] / _pageSize[axis]) - 1;
 | 
						
						
						
							|  |  |             else
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 page = Mathf.FloorToInt(-pos / _pageSize[axis]);
 | 
						
						
						
							|  |  |                 float change = inertialScrolling ? (pos - _containerPos[axis]) : (pos - _container.xy[axis]);
 | 
						
						
						
							|  |  |                 float testPageSize = Mathf.Min(_pageSize[axis], _contentSize[axis] - (page + 1) * _pageSize[axis]);
 | 
						
						
						
							|  |  |                 float delta = -pos - page * _pageSize[axis];
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                 //页面吸附策略
 | 
						
						
						
							|  |  |                 if (Mathf.Abs(change) > _pageSize[axis])//如果滚动距离超过1页,则需要超过页面的一半,才能到更下一页
 | 
						
						
						
							|  |  |                 {
 | 
						
						
						
							|  |  |                     if (delta > testPageSize * 0.5f)
 | 
						
						
						
							|  |  |                         page++;
 | 
						
						
						
							|  |  |                 }
 | 
						
						
						
							|  |  |                 else //否则只需要页面的1/3,当然,需要考虑到左移和右移的情况
 | 
						
						
						
							|  |  |                 {
 | 
						
						
						
							|  |  |                     if (delta > testPageSize * (change < 0 ? 0.3f : 0.7f))
 | 
						
						
						
							|  |  |                         page++;
 | 
						
						
						
							|  |  |                 }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                 //重新计算终点
 | 
						
						
						
							|  |  |                 pos = -page * _pageSize[axis];
 | 
						
						
						
							|  |  |                 if (pos < -_overlapSize[axis]) //最后一页未必有pageSize那么大
 | 
						
						
						
							|  |  |                     pos = -_overlapSize[axis];
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             //惯性滚动模式下,会增加判断尽量不要滚动超过一页
 | 
						
						
						
							|  |  |             if (inertialScrolling)
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 float oldPos = _tweenStart[axis];
 | 
						
						
						
							|  |  |                 int oldPage;
 | 
						
						
						
							|  |  |                 if (oldPos > 0)
 | 
						
						
						
							|  |  |                     oldPage = 0;
 | 
						
						
						
							|  |  |                 else if (oldPos < -_overlapSize[axis])
 | 
						
						
						
							|  |  |                     oldPage = Mathf.CeilToInt(_contentSize[axis] / _pageSize[axis]) - 1;
 | 
						
						
						
							|  |  |                 else
 | 
						
						
						
							|  |  |                     oldPage = Mathf.FloorToInt(-oldPos / _pageSize[axis]);
 | 
						
						
						
							|  |  |                 int startPage = Mathf.FloorToInt(-_containerPos[axis] / _pageSize[axis]);
 | 
						
						
						
							|  |  |                 if (Mathf.Abs(page - startPage) > 1 && Mathf.Abs(oldPage - startPage) <= 1)
 | 
						
						
						
							|  |  |                 {
 | 
						
						
						
							|  |  |                     if (page > startPage)
 | 
						
						
						
							|  |  |                         page = startPage + 1;
 | 
						
						
						
							|  |  |                     else
 | 
						
						
						
							|  |  |                         page = startPage - 1;
 | 
						
						
						
							|  |  |                     pos = -page * _pageSize[axis];
 | 
						
						
						
							|  |  |                 }
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             return pos;
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 根据当前速度,计算滚动的目标位置,以及到达时间。
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         /// <param name="orignPos"></param>
 | 
						
						
						
							|  |  |         /// <returns></returns>
 | 
						
						
						
							|  |  |         Vector2 UpdateTargetAndDuration(Vector2 orignPos)
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             Vector2 ret = Vector2.zero;
 | 
						
						
						
							|  |  |             ret.x = UpdateTargetAndDuration(orignPos.x, 0);
 | 
						
						
						
							|  |  |             ret.y = UpdateTargetAndDuration(orignPos.y, 1);
 | 
						
						
						
							|  |  |             return ret;
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         float UpdateTargetAndDuration(float pos, int axis)
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             float v = _velocity[axis];
 | 
						
						
						
							|  |  |             float duration = 0;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             if (pos > 0)
 | 
						
						
						
							|  |  |                 pos = 0;
 | 
						
						
						
							|  |  |             else if (pos < -_overlapSize[axis])
 | 
						
						
						
							|  |  |                 pos = -_overlapSize[axis];
 | 
						
						
						
							|  |  |             else
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 //以屏幕像素为基准
 | 
						
						
						
							|  |  |                 float v2 = Mathf.Abs(v) * _velocityScale;
 | 
						
						
						
							|  |  |                 //在移动设备上,需要对不同分辨率做一个适配,我们的速度判断以1136分辨率为基准
 | 
						
						
						
							|  |  |                 if (Stage.touchScreen)
 | 
						
						
						
							|  |  |                     v2 *= 1136f / Mathf.Max(Screen.width, Screen.height);
 | 
						
						
						
							|  |  |                 //这里有一些阈值的处理,因为在低速内,不希望产生较大的滚动(甚至不滚动)
 | 
						
						
						
							|  |  |                 float ratio = 0;
 | 
						
						
						
							|  |  |                 if (_pageMode || !Stage.touchScreen)
 | 
						
						
						
							|  |  |                 {
 | 
						
						
						
							|  |  |                     if (v2 > 500)
 | 
						
						
						
							|  |  |                         ratio = Mathf.Pow((v2 - 500) / 500, 2);
 | 
						
						
						
							|  |  |                 }
 | 
						
						
						
							|  |  |                 else
 | 
						
						
						
							|  |  |                 {
 | 
						
						
						
							|  |  |                     if (v2 > 1000)
 | 
						
						
						
							|  |  |                         ratio = Mathf.Pow((v2 - 1000) / 1000, 2);
 | 
						
						
						
							|  |  |                 }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                 if (ratio != 0)
 | 
						
						
						
							|  |  |                 {
 | 
						
						
						
							|  |  |                     if (ratio > 1)
 | 
						
						
						
							|  |  |                         ratio = 1;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                     v2 *= ratio;
 | 
						
						
						
							|  |  |                     v *= ratio;
 | 
						
						
						
							|  |  |                     _velocity[axis] = v;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                     //算法:v*(_decelerationRate的n次幂)= 60,即在n帧后速度降为60(假设每秒60帧)。
 | 
						
						
						
							|  |  |                     duration = Mathf.Log(60 / v2, _decelerationRate) / 60;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                     //计算距离要使用本地速度
 | 
						
						
						
							|  |  |                     //理论公式貌似滚动的距离不够,改为经验公式
 | 
						
						
						
							|  |  |                     //float change = (int)((v/ 60 - 1) / (1 - _decelerationRate));
 | 
						
						
						
							|  |  |                     float change = (int)(v * duration * 0.4f);
 | 
						
						
						
							|  |  |                     pos += change;
 | 
						
						
						
							|  |  |                 }
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             if (duration < TWEEN_TIME_DEFAULT)
 | 
						
						
						
							|  |  |                 duration = TWEEN_TIME_DEFAULT;
 | 
						
						
						
							|  |  |             _tweenDuration[axis] = duration;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             return pos;
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 根据修改后的tweenChange重新计算减速时间。
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         void FixDuration(int axis, float oldChange)
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             if (_tweenChange[axis] == 0 || Mathf.Abs(_tweenChange[axis]) >= Mathf.Abs(oldChange))
 | 
						
						
						
							|  |  |                 return;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             float newDuration = Mathf.Abs(_tweenChange[axis] / oldChange) * _tweenDuration[axis];
 | 
						
						
						
							|  |  |             if (newDuration < TWEEN_TIME_DEFAULT)
 | 
						
						
						
							|  |  |                 newDuration = TWEEN_TIME_DEFAULT;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             _tweenDuration[axis] = newDuration;
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         void StartTween(int type)
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             _tweenTime.Set(0, 0);
 | 
						
						
						
							|  |  |             _tweening = type;
 | 
						
						
						
							|  |  |             Timers.inst.AddUpdate(_tweenUpdateDelegate);
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             UpdateScrollBarVisible();
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         void KillTween()
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             if (_tweening == 1) //取消类型为1的tween需立刻设置到终点
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 _container.xy = _tweenStart + _tweenChange;
 | 
						
						
						
							|  |  |                 _onScroll.Call();
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             _tweening = 0;
 | 
						
						
						
							|  |  |             Timers.inst.Remove(_tweenUpdateDelegate);
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             UpdateScrollBarVisible();
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             _onScrollEnd.Call();
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         void CheckRefreshBar()
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             if (_header == null && _footer == null)
 | 
						
						
						
							|  |  |                 return;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             float pos = _container.xy[_refreshBarAxis];
 | 
						
						
						
							|  |  |             if (_header != null)
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 if (pos > 0)
 | 
						
						
						
							|  |  |                 {
 | 
						
						
						
							|  |  |                     if (_header.displayObject.parent == null)
 | 
						
						
						
							|  |  |                         _maskContainer.AddChildAt(_header.displayObject, 0);
 | 
						
						
						
							|  |  |                     Vector2 vec;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                     vec = _header.size;
 | 
						
						
						
							|  |  |                     vec[_refreshBarAxis] = pos;
 | 
						
						
						
							|  |  |                     _header.size = vec;
 | 
						
						
						
							|  |  |                 }
 | 
						
						
						
							|  |  |                 else
 | 
						
						
						
							|  |  |                 {
 | 
						
						
						
							|  |  |                     if (_header.displayObject.parent != null)
 | 
						
						
						
							|  |  |                         _maskContainer.RemoveChild(_header.displayObject);
 | 
						
						
						
							|  |  |                 }
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             if (_footer != null)
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 float max = _overlapSize[_refreshBarAxis];
 | 
						
						
						
							|  |  |                 if (pos < -max || max == 0 && _footerLockedSize > 0)
 | 
						
						
						
							|  |  |                 {
 | 
						
						
						
							|  |  |                     if (_footer.displayObject.parent == null)
 | 
						
						
						
							|  |  |                         _maskContainer.AddChildAt(_footer.displayObject, 0);
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                     Vector2 vec;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                     vec = _footer.xy;
 | 
						
						
						
							|  |  |                     if (max > 0)
 | 
						
						
						
							|  |  |                         vec[_refreshBarAxis] = pos + _contentSize[_refreshBarAxis];
 | 
						
						
						
							|  |  |                     else
 | 
						
						
						
							|  |  |                         vec[_refreshBarAxis] = Mathf.Max(Mathf.Min(pos + _viewSize[_refreshBarAxis], _viewSize[_refreshBarAxis] - _footerLockedSize), _viewSize[_refreshBarAxis] - _contentSize[_refreshBarAxis]);
 | 
						
						
						
							|  |  |                     _footer.xy = vec;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                     vec = _footer.size;
 | 
						
						
						
							|  |  |                     if (max > 0)
 | 
						
						
						
							|  |  |                         vec[_refreshBarAxis] = -max - pos;
 | 
						
						
						
							|  |  |                     else
 | 
						
						
						
							|  |  |                         vec[_refreshBarAxis] = _viewSize[_refreshBarAxis] - _footer.xy[_refreshBarAxis];
 | 
						
						
						
							|  |  |                     _footer.size = vec;
 | 
						
						
						
							|  |  |                 }
 | 
						
						
						
							|  |  |                 else
 | 
						
						
						
							|  |  |                 {
 | 
						
						
						
							|  |  |                     if (_footer.displayObject.parent != null)
 | 
						
						
						
							|  |  |                         _maskContainer.RemoveChild(_footer.displayObject);
 | 
						
						
						
							|  |  |                 }
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         void TweenUpdate(object param)
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             if (_owner.displayObject == null || _owner.displayObject.isDisposed)
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 Timers.inst.Remove(_tweenUpdateDelegate);
 | 
						
						
						
							|  |  |                 return;
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             float nx = RunTween(0);
 | 
						
						
						
							|  |  |             float ny = RunTween(1);
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             _container.SetXY(nx, ny);
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             if (_tweening == 2)
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 if (_overlapSize.x > 0)
 | 
						
						
						
							|  |  |                     _xPos = Mathf.Clamp(-nx, 0, _overlapSize.x);
 | 
						
						
						
							|  |  |                 if (_overlapSize.y > 0)
 | 
						
						
						
							|  |  |                     _yPos = Mathf.Clamp(-ny, 0, _overlapSize.y);
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                 if (_pageMode)
 | 
						
						
						
							|  |  |                     UpdatePageController();
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             if (_tweenChange.x == 0 && _tweenChange.y == 0)
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 _tweening = 0;
 | 
						
						
						
							|  |  |                 Timers.inst.Remove(_tweenUpdateDelegate);
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                 LoopCheckingCurrent();
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                 UpdateScrollBarPos();
 | 
						
						
						
							|  |  |                 UpdateScrollBarVisible();
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                 _onScroll.Call();
 | 
						
						
						
							|  |  |                 _onScrollEnd.Call();
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |             else
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 UpdateScrollBarPos();
 | 
						
						
						
							|  |  |                 _onScroll.Call();
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         float RunTween(int axis)
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             float newValue;
 | 
						
						
						
							|  |  |             if (_tweenChange[axis] != 0)
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 _tweenTime[axis] += Time.unscaledDeltaTime;
 | 
						
						
						
							|  |  |                 if (_tweenTime[axis] >= _tweenDuration[axis])
 | 
						
						
						
							|  |  |                 {
 | 
						
						
						
							|  |  |                     newValue = _tweenStart[axis] + _tweenChange[axis];
 | 
						
						
						
							|  |  |                     _tweenChange[axis] = 0;
 | 
						
						
						
							|  |  |                 }
 | 
						
						
						
							|  |  |                 else
 | 
						
						
						
							|  |  |                 {
 | 
						
						
						
							|  |  |                     float ratio = EaseFunc(_tweenTime[axis], _tweenDuration[axis]);
 | 
						
						
						
							|  |  |                     newValue = _tweenStart[axis] + (int)(_tweenChange[axis] * ratio);
 | 
						
						
						
							|  |  |                 }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                 float threshold1 = 0;
 | 
						
						
						
							|  |  |                 float threshold2 = -_overlapSize[axis];
 | 
						
						
						
							|  |  |                 if (_headerLockedSize > 0 && _refreshBarAxis == axis)
 | 
						
						
						
							|  |  |                     threshold1 = _headerLockedSize;
 | 
						
						
						
							|  |  |                 if (_footerLockedSize > 0 && _refreshBarAxis == axis)
 | 
						
						
						
							|  |  |                 {
 | 
						
						
						
							|  |  |                     float max = _overlapSize[_refreshBarAxis];
 | 
						
						
						
							|  |  |                     if (max == 0)
 | 
						
						
						
							|  |  |                         max = Mathf.Max(_contentSize[_refreshBarAxis] + _footerLockedSize - _viewSize[_refreshBarAxis], 0);
 | 
						
						
						
							|  |  |                     else
 | 
						
						
						
							|  |  |                         max += _footerLockedSize;
 | 
						
						
						
							|  |  |                     threshold2 = -max;
 | 
						
						
						
							|  |  |                 }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                 if (_tweening == 2 && _bouncebackEffect)
 | 
						
						
						
							|  |  |                 {
 | 
						
						
						
							|  |  |                     if (newValue > 20 + threshold1 && _tweenChange[axis] > 0
 | 
						
						
						
							|  |  |                         || newValue > threshold1 && _tweenChange[axis] == 0)//开始回弹
 | 
						
						
						
							|  |  |                     {
 | 
						
						
						
							|  |  |                         _tweenTime[axis] = 0;
 | 
						
						
						
							|  |  |                         _tweenDuration[axis] = TWEEN_TIME_DEFAULT;
 | 
						
						
						
							|  |  |                         _tweenChange[axis] = -newValue + threshold1;
 | 
						
						
						
							|  |  |                         _tweenStart[axis] = newValue;
 | 
						
						
						
							|  |  |                     }
 | 
						
						
						
							|  |  |                     else if (newValue < threshold2 - 20 && _tweenChange[axis] < 0
 | 
						
						
						
							|  |  |                         || newValue < threshold2 && _tweenChange[axis] == 0)//开始回弹
 | 
						
						
						
							|  |  |                     {
 | 
						
						
						
							|  |  |                         _tweenTime[axis] = 0;
 | 
						
						
						
							|  |  |                         _tweenDuration[axis] = TWEEN_TIME_DEFAULT;
 | 
						
						
						
							|  |  |                         _tweenChange[axis] = threshold2 - newValue;
 | 
						
						
						
							|  |  |                         _tweenStart[axis] = newValue;
 | 
						
						
						
							|  |  |                     }
 | 
						
						
						
							|  |  |                 }
 | 
						
						
						
							|  |  |                 else
 | 
						
						
						
							|  |  |                 {
 | 
						
						
						
							|  |  |                     if (newValue > threshold1)
 | 
						
						
						
							|  |  |                     {
 | 
						
						
						
							|  |  |                         newValue = threshold1;
 | 
						
						
						
							|  |  |                         _tweenChange[axis] = 0;
 | 
						
						
						
							|  |  |                     }
 | 
						
						
						
							|  |  |                     else if (newValue < threshold2)
 | 
						
						
						
							|  |  |                     {
 | 
						
						
						
							|  |  |                         newValue = threshold2;
 | 
						
						
						
							|  |  |                         _tweenChange[axis] = 0;
 | 
						
						
						
							|  |  |                     }
 | 
						
						
						
							|  |  |                 }
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |             else
 | 
						
						
						
							|  |  |                 newValue = _container.xy[axis];
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             return newValue;
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         static float EaseFunc(float t, float d)
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             return (t = t / d - 1) * t * t + 1;//cubicOut
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  |     }
 | 
						
						
						
							|  |  | }
 |