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115 lines
3.2 KiB
C#
115 lines
3.2 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Runtime Version:4.0.30319.42000
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using Articy.Touhou;
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using Articy.Unity;
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using Articy.Unity.Interfaces;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Articy.Touhou.Features
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{
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[Serializable()]
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public class SkillTriggerKnifeFeature : IArticyBaseObject, IPropertyProvider
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{
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[SerializeField()]
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private Int32 mCount;
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[SerializeField()]
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private UInt64 mOwnerId;
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[SerializeField()]
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private UInt32 mOwnerInstanceId;
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public Int32 Count
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{
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get
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{
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return mCount;
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}
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set
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{
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var oldValue = mCount;
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mCount = value;
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Articy.Unity.ArticyDatabase.ObjectNotifications.ReportChanged(OwnerId, OwnerInstanceId, "SkillTriggerKnife.Count", oldValue, mCount);
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}
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}
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public UInt64 OwnerId
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{
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get
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{
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return mOwnerId;
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}
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set
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{
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mOwnerId = value;
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}
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}
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public UInt32 OwnerInstanceId
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{
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get
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{
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return mOwnerInstanceId;
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}
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set
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{
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mOwnerInstanceId = value;
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}
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}
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private void CloneProperties(object aClone, Articy.Unity.ArticyObject aFirstClassParent)
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{
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Articy.Touhou.Features.SkillTriggerKnifeFeature newClone = ((Articy.Touhou.Features.SkillTriggerKnifeFeature)(aClone));
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newClone.Count = Count;
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newClone.OwnerId = OwnerId;
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}
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public object CloneObject(object aParent, Articy.Unity.ArticyObject aFirstClassParent)
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{
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Articy.Touhou.Features.SkillTriggerKnifeFeature clone = new Articy.Touhou.Features.SkillTriggerKnifeFeature();
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CloneProperties(clone, aFirstClassParent);
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return clone;
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}
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public virtual bool IsLocalizedPropertyOverwritten(string aProperty)
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{
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return false;
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}
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#region property provider interface
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public void setProp(string aProperty, object aValue)
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{
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if ((aProperty == "Count"))
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{
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Count = System.Convert.ToInt32(aValue);
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return;
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}
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}
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public Articy.Unity.Interfaces.ScriptDataProxy getProp(string aProperty)
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{
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if ((aProperty == "Count"))
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{
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return new Articy.Unity.Interfaces.ScriptDataProxy(Count);
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}
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return null;
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}
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#endregion
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}
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}
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