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31 lines
700 B
C#
31 lines
700 B
C#
using UnityEngine;
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using UnityEngine.Timeline;
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namespace Game
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{
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public class ClipThrowTurn : TimelineClipBase
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{
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private ThrowTurnClip _mRealAsset;
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private GameEntity target;
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public override void OnEnter()
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{
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_mRealAsset = Asset as ThrowTurnClip;
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target = Util.GetEntity(Owner.skill.ThrowTarget);
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}
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public override void OnStay()
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{
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var isRight = _mRealAsset.template.isRight;
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if (!Owner.move.IsRight)
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{
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isRight = !isRight;
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}
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Util.EntityTurn(target, isRight);
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}
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public override void OnLeave()
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{
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}
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}
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} |