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15 lines
345 B
C#
15 lines
345 B
C#
using System;
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using UnityEngine;
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using UnityEngine.Playables;
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using UnityEngine.Timeline;
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[Serializable]
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public class ThrowPositionBehaviour : PlayableBehaviour
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{
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[Rename("起始位置")] public Vector3 startPos;
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[Rename("结束位置")] public Vector3 endPos;
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public override void OnPlayableCreate(Playable playable)
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{
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}
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} |