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15 lines
345 B
C#

using System;
using UnityEngine;
using UnityEngine.Playables;
using UnityEngine.Timeline;
[Serializable]
public class ThrowPositionBehaviour : PlayableBehaviour
{
[Rename("起始位置")] public Vector3 startPos;
[Rename("结束位置")] public Vector3 endPos;
public override void OnPlayableCreate(Playable playable)
{
}
}