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16 lines
299 B
C#

using System;
using UnityEngine;
using UnityEngine.Playables;
using UnityEngine.Timeline;
[Serializable]
public class ThrowTurnBehaviour : PlayableBehaviour
{
[Rename("是否正方向")] public bool isRight;
public override void OnPlayableCreate (Playable playable)
{
}
}