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33 lines
1006 B
C#
33 lines
1006 B
C#
using System;
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using UnityEngine;
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using UnityEngine.Playables;
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using UnityEngine.Timeline;
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public class ThrowTurnMixerBehaviour : PlayableBehaviour
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{
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public override void ProcessFrame(Playable playable, FrameData info, object playerData)
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{
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var trackBinding = playerData as GameObject;
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if (!trackBinding)
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return;
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var trans = trackBinding.transform;
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var inputCount = playable.GetInputCount();
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for (var i = 0; i < inputCount; i++)
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{
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var inputPlayable = (ScriptPlayable<ThrowTurnBehaviour>)playable.GetInput(i);
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var input = inputPlayable.GetBehaviour();
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var positionTimeClipTime = inputPlayable.GetTime();
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var positionTimeClipTimeMax = inputPlayable.GetDuration();
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if (positionTimeClipTime > 0 && positionTimeClipTime + 0.01f < positionTimeClipTimeMax)
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{
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trans.localScale = new Vector3(input.isRight ? 1 : -1, 1, 1);
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}
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}
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}
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} |