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			31 lines
		
	
	
		
			700 B
		
	
	
	
		
			C#
		
	
			
		
		
	
	
			31 lines
		
	
	
		
			700 B
		
	
	
	
		
			C#
		
	
| using UnityEngine;
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| using UnityEngine.Timeline;
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| 
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| namespace Game
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| {
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|     public class ClipThrowTurn : TimelineClipBase
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|     {
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|         private ThrowTurnClip _mRealAsset;
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|         private GameEntity target;
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| 
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|         public override void OnEnter()
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|         {
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|             _mRealAsset = Asset as ThrowTurnClip;
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|             target = Util.GetEntity(Owner.skill.ThrowTarget);
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|         }
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| 
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|         public override void OnStay()
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|         {
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|             var isRight = _mRealAsset.template.isRight;
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|             if (!Owner.move.IsRight)
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|             {
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|                 isRight = !isRight;
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|             }
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|             Util.EntityTurn(target, isRight);
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|         }
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| 
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|         public override void OnLeave()
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|         {
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|         }
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|     }
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| } |