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34 lines
744 B
C#
34 lines
744 B
C#
using System;
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using System.Collections.Generic;
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using CleverCrow.Fluid.BTs.Trees;
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using UnityEngine;
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using UnityEngine.Timeline;
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namespace Game
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{
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public interface IAIDirector
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{
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void Reset();
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}
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public partial class AIDirectorBase<T> : AIObjectBase<T>, IAIDirector where T : new()
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{
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private float _attackRoundTime;
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private float _attackWaitTime;
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private int _attackTimes;
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private List<int> _allEnemies = new List<int>();
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public void Reset()
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{
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_tree.Reset();
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ResetAttack();
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}
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private void ResetAttack()
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{
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_attackRoundTime = 0;
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_attackWaitTime = 0;
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_attackTimes = 0;
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}
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}
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} |