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34 lines
744 B
C#

using System;
using System.Collections.Generic;
using CleverCrow.Fluid.BTs.Trees;
using UnityEngine;
using UnityEngine.Timeline;
namespace Game
{
public interface IAIDirector
{
void Reset();
}
public partial class AIDirectorBase<T> : AIObjectBase<T>, IAIDirector where T : new()
{
private float _attackRoundTime;
private float _attackWaitTime;
private int _attackTimes;
private List<int> _allEnemies = new List<int>();
public void Reset()
{
_tree.Reset();
ResetAttack();
}
private void ResetAttack()
{
_attackRoundTime = 0;
_attackWaitTime = 0;
_attackTimes = 0;
}
}
}