You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
41 lines
1.2 KiB
C#
41 lines
1.2 KiB
C#
namespace Game
|
|
{
|
|
public partial class AIEntityBase<T> where T : new()
|
|
{
|
|
protected void CastSkill(int index, bool needPermit)
|
|
{
|
|
Sequence(($"释放技能[{index}],{needPermit}"), () =>
|
|
{
|
|
if (needPermit) _checkAttackPermit();
|
|
_stop();
|
|
_castSkill(index);
|
|
if (needPermit) _resetAttackPermit();
|
|
});
|
|
}
|
|
|
|
private void _castSkill(int index)
|
|
{
|
|
Do($"释放技能[{index}]", () =>
|
|
{
|
|
var target = Util.GetEntity(_entity.Target());
|
|
var dir = target.Pos() - _entity.Pos();
|
|
Util.CastSkillMonster(_entity, index, dir);
|
|
return ETaskStatus.Success;
|
|
});
|
|
}
|
|
|
|
private void _checkAttackPermit()
|
|
{
|
|
Condition("检查攻击权限", () => _entity.aI.AttackPermit.Value);
|
|
}
|
|
|
|
private void _resetAttackPermit()
|
|
{
|
|
Do("重置攻击权限", () =>
|
|
{
|
|
_entity.aI.AttackPermit.Value = false;
|
|
return ETaskStatus.Success;
|
|
});
|
|
}
|
|
}
|
|
} |