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			23 lines
		
	
	
		
			657 B
		
	
	
	
		
			C#
		
	
			
		
		
	
	
			23 lines
		
	
	
		
			657 B
		
	
	
	
		
			C#
		
	
| using UnityEngine;
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| 
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| namespace AllIn1VfxToolkit
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| {
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|     public class AllIn1VfxBounceAnimation : MonoBehaviour
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|     {
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|         [SerializeField] private Vector3 targetOffset = Vector3.up;
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|         [SerializeField] private float speed = 1f;
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|         
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|         private Vector3 startPosition, animationMovementVector;
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| 
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|         private void Start()
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|         {
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|             startPosition = transform.position;
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|         }
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| 
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|         private void Update()
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|         {
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|             animationMovementVector = targetOffset * ((Mathf.Sin(Time.time * speed) + 1f) / 2f);
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|             transform.position = startPosition + animationMovementVector;
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|         }
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|     }
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| } |