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			63 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C#
		
	
			
		
		
	
	
			63 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C#
		
	
| using System.Collections.Generic;
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| using UnityEngine;
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| using UnityEngine.Serialization;
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| 
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| namespace Game
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| {
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|     public interface ILevelMonsterWave
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|     {
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|         public float GetAttackRound();
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|         public float GetAttackFrequency();
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|         public int GetAttackTimes();
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|         public int GetModuleNum(EAIModuleType type);
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|     }
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| 
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|     public class LevelMonsterWaveDefault : ILevelMonsterWave
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|     {
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|         public float GetAttackRound()
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|         {
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|             return 2f;
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|         }
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| 
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|         public float GetAttackFrequency()
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|         {
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|             return 0.2f;
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|         }
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| 
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|         public int GetAttackTimes()
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|         {
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|             return 5;
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|         }
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| 
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|         public int GetModuleNum(EAIModuleType type)
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|         {
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|             return 2;
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|         }
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|     }
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| 
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| 
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|     public partial class LevelNodeMonsterWave
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|     {
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|         public static ILevelMonsterWave Default = new LevelMonsterWaveDefault();
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| 
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|         public float GetAttackRound()
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|         {
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|             return attackRound;
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|         }
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| 
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|         public float GetAttackFrequency()
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|         {
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|             return attackFrequency;
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|         }
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| 
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|         public int GetAttackTimes()
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|         {
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|             return attackTimes;
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|         }
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| 
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|         public int GetModuleNum(EAIModuleType type)
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|         {
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|             return _numAttackerDict[type];
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|         }
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|     }
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| } |