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23 lines
467 B
C#
23 lines
467 B
C#
namespace Game
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{
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public class ClipLoopInAir : TimelineClipBase
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{
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private LoopInAirClip _mRealAsset;
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public override void OnEnter()
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{
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}
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public override void OnStay()
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{
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}
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public override void OnLeave()
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{
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if (!Owner.move.IsGround)
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{
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TimelineManager.Instance.SetTimelineTime(Owner, (float)EndTime, (float)StartTime);
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}
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}
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}
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} |