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33 lines
1.0 KiB
C#
33 lines
1.0 KiB
C#
using UnityEngine;
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using Articy.Unity;
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using Articy.Touhou;
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namespace Game
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{
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public class ClipSound : TimelineClipBase
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{
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private SoundClip _mRealAsset;
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public override void OnEnter()
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{
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_mRealAsset = Asset as SoundClip;
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var skill = Owner.skill;
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var skillCfg = Util.GetSkillMasterConfig(skill.SkillId.Value);
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var soundList = skillCfg.Skill.SoundList;
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var index = _mRealAsset.template.soundIndex;
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if (soundList.Count < index - 1)
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{
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return;
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}
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var sound = soundList[index] as IObjectWithFeatureSound;
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var soundPick = GameRandom.Pick<ArticyObject>(sound.GetFeatureSound().SoundGroup);
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var audioClip = Util.LoadDraft<AudioClip>(soundPick);
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Util.CreateSound(Owner, audioClip);
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}
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public override void OnStay()
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{
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}
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public override void OnLeave()
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{
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}
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}
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} |