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32 lines
1.1 KiB
C#
32 lines
1.1 KiB
C#
using UnityEngine;
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using UnityEngine.Timeline;
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namespace Game
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{
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public class ClipThrowAnimation : TimelineClipBase
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{
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private ThrowAnimationClip _mRealAsset;
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private const string OverrideClip = "timeline";
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private const string OverrideClipAnother = "timeline_another";
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private AnimationComponent _animation;
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private Animator _animator;
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public override void OnEnter()
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{
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var target = Util.GetEntity(Owner.skill.ThrowTarget);
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_mRealAsset = Asset as ThrowAnimationClip;
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_animation = target.animation;
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_animator = _animation.Animator;
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_animation.IsTimelineAnother = !_animation.IsTimelineAnother;
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var clipName = _animation.IsTimelineAnother ? OverrideClipAnother : OverrideClip;
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_animation.AnimatorOverrideController[clipName] = _animation.AnimatorOverrideController[_mRealAsset.clip.name];
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_animator.speed = (float)Speed;
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}
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public override void OnStay()
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{
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}
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public override void OnLeave()
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{
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}
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}
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} |