|  |  | using System;
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							|  |  | using System.Collections.Generic;
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							|  |  | using UnityEngine;
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							|  |  | 
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							|  |  | namespace FairyGUI
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							|  |  | {
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							|  |  |     /// <summary>
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							|  |  |     /// 长按手势。当按下一定时间后(duration),派发onAction,如果once为false,则间隔duration时间持续派发onAction,直到手指释放。
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							|  |  |     /// </summary>
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							|  |  |     public class LongPressGesture : EventDispatcher
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							|  |  |     {
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							|  |  |         /// <summary>
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							|  |  |         /// 
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							|  |  |         /// </summary>
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							|  |  |         public GObject host { get; private set; }
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							|  |  | 
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							|  |  |         /// <summary>
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							|  |  |         /// 当手指按下时派发该事件。
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							|  |  |         /// </summary>
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							|  |  |         public EventListener onBegin { get; private set; }
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							|  |  |         /// <summary>
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							|  |  |         /// 手指离开屏幕时派发该事件。
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							|  |  |         /// </summary>
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							|  |  |         public EventListener onEnd { get; private set; }
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							|  |  |         /// <summary>
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							|  |  |         /// 当手指按下后一段时间后派发该事件。并且在手指离开前按一定周期派发该事件。
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							|  |  |         /// </summary>
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							|  |  |         public EventListener onAction { get; private set; }
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							|  |  | 
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							|  |  |         /// <summary>
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							|  |  |         /// 第一次派发事件的触发时间。单位秒
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							|  |  |         /// </summary>
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							|  |  |         public float trigger;
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							|  |  | 
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							|  |  |         /// <summary>
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							|  |  |         /// 派发onAction事件的时间间隔。单位秒。
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							|  |  |         /// </summary>
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							|  |  |         public float interval;
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							|  |  | 
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							|  |  |         /// <summary>
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							|  |  |         /// 如果为真,则onAction再一次按下释放过程只派发一次。如果为假,则每隔duration时间派发一次。
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							|  |  |         /// </summary>
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							|  |  |         public bool once;
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							|  |  | 
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							|  |  |         /// <summary>
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							|  |  |         /// 手指按住后,移动超出此半径范围则手势停止。
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							|  |  |         /// </summary>
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							|  |  |         public int holdRangeRadius;
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							|  |  | 
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							|  |  |         Vector2 _startPoint;
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							|  |  |         bool _started;
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							|  |  |         int _touchId;
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							|  |  | 
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							|  |  |         public static float TRIGGER = 1.5f;
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							|  |  |         public static float INTERVAL = 1f;
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							|  |  | 
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							|  |  |         public LongPressGesture(GObject host)
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							|  |  |         {
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							|  |  |             this.host = host;
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							|  |  |             trigger = TRIGGER;
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							|  |  |             interval = INTERVAL;
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							|  |  |             holdRangeRadius = 50;
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							|  |  |             Enable(true);
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							|  |  | 
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							|  |  |             onBegin = new EventListener(this, "onLongPressBegin");
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							|  |  |             onEnd = new EventListener(this, "onLongPressEnd");
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							|  |  |             onAction = new EventListener(this, "onLongPressAction");
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							|  |  |         }
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							|  |  | 
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							|  |  |         public void Dispose()
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							|  |  |         {
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							|  |  |             Enable(false);
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							|  |  |             host = null;
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							|  |  |         }
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							|  |  | 
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							|  |  |         public void Enable(bool value)
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							|  |  |         {
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							|  |  |             if (value)
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							|  |  |             {
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							|  |  |                 if (host == GRoot.inst)
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							|  |  |                 {
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							|  |  |                     Stage.inst.onTouchBegin.Add(__touchBegin);
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							|  |  |                     Stage.inst.onTouchEnd.Add(__touchEnd);
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							|  |  |                 }
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							|  |  |                 else
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							|  |  |                 {
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							|  |  |                     host.onTouchBegin.Add(__touchBegin);
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							|  |  |                     host.onTouchEnd.Add(__touchEnd);
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							|  |  |                 }
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							|  |  |             }
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							|  |  |             else
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							|  |  |             {
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							|  |  |                 if (host == GRoot.inst)
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							|  |  |                 {
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							|  |  |                     Stage.inst.onTouchBegin.Remove(__touchBegin);
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							|  |  |                     Stage.inst.onTouchEnd.Remove(__touchEnd);
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							|  |  |                 }
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							|  |  |                 else
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							|  |  |                 {
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							|  |  |                     host.onTouchBegin.Remove(__touchBegin);
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							|  |  |                     host.onTouchEnd.Remove(__touchEnd);
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							|  |  |                 }
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							|  |  |                 Timers.inst.Remove(__timer);
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							|  |  |             }
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							|  |  |         }
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							|  |  | 
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							|  |  |         public void Cancel()
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							|  |  |         {
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							|  |  |             Timers.inst.Remove(__timer);
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							|  |  |             _started = false;
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							|  |  |         }
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							|  |  | 
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							|  |  |         void __touchBegin(EventContext context)
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							|  |  |         {
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							|  |  |             InputEvent evt = context.inputEvent;
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							|  |  |             _startPoint = host.GlobalToLocal(new Vector2(evt.x, evt.y));
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							|  |  |             _started = false;
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							|  |  |             _touchId = evt.touchId;
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							|  |  | 
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							|  |  |             Timers.inst.Add(trigger, 1, __timer);
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							|  |  |             context.CaptureTouch();
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							|  |  |         }
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							|  |  | 
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							|  |  |         void __timer(object param)
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							|  |  |         {
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							|  |  |             Vector2 pt = host.GlobalToLocal(Stage.inst.GetTouchPosition(_touchId));
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							|  |  |             if (Mathf.Pow(pt.x - _startPoint.x, 2) + Mathf.Pow(pt.y - _startPoint.y, 2) > Mathf.Pow(holdRangeRadius, 2))
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							|  |  |             {
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							|  |  |                 Timers.inst.Remove(__timer);
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							|  |  |                 return;
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							|  |  |             }
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							|  |  |             if (!_started)
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							|  |  |             {
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							|  |  |                 _started = true;
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							|  |  |                 onBegin.Call();
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							|  |  | 
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							|  |  |                 if (!once)
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							|  |  |                     Timers.inst.Add(interval, 0, __timer);
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							|  |  |             }
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							|  |  | 
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							|  |  |             onAction.Call();
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							|  |  |         }
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							|  |  | 
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							|  |  |         void __touchEnd(EventContext context)
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							|  |  |         {
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							|  |  |             Timers.inst.Remove(__timer);
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							|  |  | 
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							|  |  |             if (_started)
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							|  |  |             {
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							|  |  |                 _started = false;
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							|  |  |                 onEnd.Call();
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							|  |  |             }
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							|  |  |         }
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							|  |  |     }
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							|  |  | }
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