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23 lines
684 B
C#

using System.Collections;
using UnityEngine;
namespace CleverCrow.Fluid.BTs.Examples {
public class SpawnSpeedPowerup : MonoBehaviour {
public GameObject speedBoostPrefab;
void Start () {
StartCoroutine(SpawnPowerup());
}
IEnumerator SpawnPowerup () {
while (true) {
yield return new WaitForSeconds(Random.Range(3, 20));
if (FlagManager.current.speedBoost == null) {
FlagManager.current.speedBoost = Instantiate(
speedBoostPrefab, transform.position, Quaternion.identity, transform);
}
}
}
}
}