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24 lines
488 B
C#

using System;
using System.Collections.Generic;
using CleverCrow.Fluid.BTs.Trees;
using UnityEngine;
using UnityEngine.Timeline;
namespace Game
{
public interface IAIEntity
{
void Reset(GameEntity entity);
}
public partial class AIEntityBase<T> : AIObjectBase<T>, IAIEntity where T : new()
{
private GameEntity _entity;
public void Reset(GameEntity entity)
{
_entity = entity;
_tree.Reset();
}
}
}