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39 lines
902 B
C#

using Game.Battle;
namespace Game
{
public class PageDie : UIPageBase<ViewDie>
{
public PageDie()
{
}
protected override void OnCreate()
{
CreateUI(true);
}
protected override void OnDestroy()
{
}
protected override void OnOpen()
{
Util.SetTimeScale(0);
}
protected override void OnClose()
{
Util.SetTimeScale(1);
}
public override void Update()
{
}
protected override void OnInput(PPlayerInput context)
{
if (context.Action == EKeyActionType.Press)
{
UIManager.Instance.Close();
Util.EntityReborn(Util.GetMaster());
Util.EnterLevel(GameConst.LevelHome);
}
}
}
}