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35 lines
866 B
C#
35 lines
866 B
C#
using Game.Common;
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namespace Game
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{
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public class PageLoading : UIPageBase<ViewLoading>
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{
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public PageLoading()
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{
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}
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protected override void OnCreate()
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{
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CreateUI(true);
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View.m_Progress.max = 1f;
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}
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protected override void OnDestroy()
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{
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}
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protected override void OnOpen()
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{
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EventManager.Instance.AddEvent<float>(EEvent.LoadingProgress, OnProgressChange);
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}
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protected override void OnClose()
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{
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EventManager.Instance.RemoveEvent<float>(EEvent.LoadingProgress, OnProgressChange);
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}
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public override void Update()
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{
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}
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private void OnProgressChange(float param)
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{
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View.m_Progress.value = param;
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}
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}
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} |