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115 lines
4.0 KiB
C#
115 lines
4.0 KiB
C#
using Game.Battle;
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namespace Game
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{
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public class PageBlessList : UIPageBase<ViewBlessList>
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{
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private bool _isShowSub = false;
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public PageBlessList()
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{
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}
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protected override void OnCreate()
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{
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CreateUI(false);
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}
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protected override void OnDestroy()
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{
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}
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protected override void OnOpen()
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{
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OnOpen(false);
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}
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protected override void OnOpen(params object[] values)
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{
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_isShowSub = false;
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if (values.Length > 0 && (bool)values[0])
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{
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_isShowSub = true;
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}
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var uiBless = View.m_UI_Bless;
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uiBless.m_c1.selectedIndex = _isShowSub ? 1 : 0;
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}
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protected override void OnClose()
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{
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}
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protected override void OnCreateBind()
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{
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var master = Util.GetMaster();
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BindMainBless(master); //绑定主要祝福
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BindSubBlessNum(master); //绑定次要祝福数量
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if (_isShowSub)
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{
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BindSubBless(master); //绑定次要祝福
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}
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}
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public override void Update()
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{
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}
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private void BindMainBless(GameEntity entity)
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{
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var bag = entity.bag;
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var uiBless = View.m_UI_Bless;
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// BindData(bag.mainBless, (_, now) =>
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// {
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// var blessList = uiBless.m_blessList;
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// blessList.RemoveChildrenToPool();
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// for (int i = (int)ESKillPerformance.Light; i < (int)ESKillPerformance.Max; i++)
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// {
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// var obj = blessList.AddItemFromPool() as Viewc_BlessItem;
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// var key = (ESKillPerformance)i;
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// var exsist = now.ContainsKey(key);
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// obj.m_c2.selectedIndex = exsist ? 1 : 0;
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// obj.m_c4.selectedIndex = 0;
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// if (exsist)
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// {
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// var cfg = Util.GetBlessConfig(now[key]);
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// obj.m_c1.selectedIndex = (int)cfg.Bless.Element;
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// var texture = Texture(cfg.Bless.Icon);
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// obj.m_blessIcon.texture = texture;
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// obj.m_blessIconBack.texture = texture;
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// }
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// else
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// {
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// obj.m_c1.selectedIndex = 0;
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// obj.m_c3.selectedIndex = i;
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// }
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// }
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// });
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}
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private void BindSubBlessNum(GameEntity entity)
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{
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var bag = entity.bag;
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var uiBless = View.m_UI_Bless;
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BindData(bag.AllBless, (_, now) =>
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{
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var subBlessNum = Util.GetSubBlessNum(entity);
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uiBless.m_subBlessNum.text = $"+{subBlessNum}";
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});
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}
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private void BindSubBless(GameEntity entity)
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{
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var bag = entity.bag;
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var uiBless = View.m_UI_Bless;
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BindData(bag.AllBless, (_, now) =>
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{
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var blessList = uiBless.m_blessListSub;
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blessList.RemoveChildrenToPool();
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var count = 0;
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foreach (var item in now)
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{
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var cfg = Util.GetBlessConfig(item.Key);
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var obj = blessList.AddItemFromPool() as Viewc_BlessItem;
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var texture = Texture(cfg.Bless.Icon);
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obj.m_blessIcon.texture = texture;
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obj.m_blessIconBack.texture = texture;
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obj.m_c4.selectedIndex = (int)(count / 5) % 2 == 0 ? 0 : 1;
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count++;
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}
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});
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}
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protected override void OnInput(PPlayerInput context)
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{
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}
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}
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} |