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40 lines
992 B
C#

/** This is an automatically generated class by FairyGUI. Please do not modify it. **/
using FairyGUI;
using FairyGUI.Utils;
namespace Game.Common
{
public partial class ViewPlayerTouch : GComponent
{
public GGraph m_n14;
public GGraph m_n15;
public GTextInput m_ConsoleInput;
public GList m_Console;
public GGroup m_ConsolePanel;
public ViewCursor m_Cursor;
public const string URL = "ui://ovtc57tdkkqs0";
public static ViewPlayerTouch CreateInstance()
{
return (ViewPlayerTouch)UIPackage.CreateObject("Common","PlayerTouch");
}
public ViewPlayerTouch()
{
}
public override void ConstructFromXML(XML xml)
{
base.ConstructFromXML(xml);
m_n14 = (GGraph)this.GetChild("n14");
m_n15 = (GGraph)this.GetChild("n15");
m_ConsoleInput = (GTextInput)this.GetChild("ConsoleInput");
m_Console = (GList)this.GetChild("Console");
m_ConsolePanel = (GGroup)this.GetChild("ConsolePanel");
m_Cursor = (ViewCursor)this.GetChild("Cursor");
}
}
}