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21 lines
1.1 KiB
C#

using UnityEngine;
namespace Game
{
public static partial class UtilPhysics
{
public static readonly int LayerDefault = LayerMask.NameToLayer("Default");
public static readonly int LayerHit = LayerMask.NameToLayer("Hit");
public static readonly int LayerWall = LayerMask.NameToLayer("Wall");
public static readonly int LayerPlayer = LayerMask.NameToLayer("Player");
public static readonly int LayerMonster = LayerMask.NameToLayer("Monster");
public static readonly int LayerDodge = LayerMask.NameToLayer("Dodge");
public static readonly int LayerMaskDefault = 1 << LayerDefault;
public static readonly int LayerMaskHit = 1 << LayerHit;
public static readonly int LayerMaskWall = 1 << LayerWall;
public static readonly int LayerMaskPlayer = 1 << LayerPlayer;
public static readonly int LayerMaskMonster = 1 << LayerMonster;
public static readonly int LayerMaskCharacter = LayerMaskPlayer | LayerMaskMonster;
public static readonly int LayerMaskStatic = LayerMaskDefault | LayerMaskWall;
}
}