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			49 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C#
		
	
			
		
		
	
	
			49 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C#
		
	
| using UnityEngine;
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| using System.Collections;
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| 
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| public class ShipPlayerController : MonoBehaviour
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| {
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| 	public float m_speed = 1f;
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| 	public float m_rotationSpeed = 1f;
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|     public Renderer m_moveArea;
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| 
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| 	void Update()
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| 	{
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| 		if (Input.GetKey(KeyCode.LeftArrow))
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| 		{
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| 			transform.Rotate(new Vector3(0f, 0f, m_rotationSpeed * Time.deltaTime));
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| 		}
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| 
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| 		if (Input.GetKey(KeyCode.RightArrow))
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| 		{
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| 			transform.Rotate(new Vector3(0f, 0f, -m_rotationSpeed * Time.deltaTime));
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| 		}
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| 
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| 		Vector3 dir = transform.rotation * Vector3.right;
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| 		transform.position += dir * m_speed * Time.deltaTime;
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| 
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|         if (!m_moveArea.bounds.Contains(transform.position))
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|         {
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|             Vector3 new_pos = transform.position;
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|             if (transform.position.x > m_moveArea.bounds.max.x)
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|             {
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|                 new_pos.x = m_moveArea.bounds.min.x;
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|             }
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|             else if (transform.position.x < m_moveArea.bounds.min.x)
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|             {
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|                 new_pos.x = m_moveArea.bounds.max.x;
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|             }
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| 
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|             if (transform.position.y > m_moveArea.bounds.max.y)
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|             {
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|                 new_pos.y = m_moveArea.bounds.min.y;
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|             }
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|             else if (transform.position.y < m_moveArea.bounds.min.y)
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|             {
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|                 new_pos.y = m_moveArea.bounds.max.y;
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|             }
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| 
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|             transform.position = new_pos;
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|         }
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| 	}
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| } |