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			253 lines
		
	
	
		
			7.9 KiB
		
	
	
	
		
			C#
		
	
			
		
		
	
	
			253 lines
		
	
	
		
			7.9 KiB
		
	
	
	
		
			C#
		
	
| //------------------------------------------------------------------------------
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| // <auto-generated>
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| //     This code was generated by a tool.
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| //     Runtime Version:4.0.30319.42000
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| //
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| //     Changes to this file may cause incorrect behavior and will be lost if
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| //     the code is regenerated.
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| // </auto-generated>
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| //------------------------------------------------------------------------------
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| 
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| using Articy.Touhou;
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| using Articy.Unity;
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| using Articy.Unity.Interfaces;
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| using System;
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| using System.Collections;
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| using System.Collections.Generic;
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| using UnityEngine;
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| 
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| 
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| namespace Articy.Touhou.Features
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| {
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|     
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|     
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|     [Serializable()]
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|     public class SkillComboFeature : IArticyBaseObject, IPropertyProvider
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|     {
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|         
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|         [SerializeField()]
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|         private Stance mStanceStart = new Stance();
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|         
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|         [SerializeField()]
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|         private Stance mStanceEnd = new Stance();
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|         
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|         [SerializeField()]
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|         private TriggerType mTriggerType = new TriggerType();
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|         
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|         [SerializeField()]
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|         private Boolean mFreeLock = new Boolean();
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|         
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|         [SerializeField()]
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|         private ArticyValueArticyObject mWeapon = new ArticyValueArticyObject();
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|         
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|         [SerializeField()]
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|         private ArticyValueArticyModelList mSkillTrigger = new ArticyValueArticyModelList();
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|         
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|         [SerializeField()]
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|         private UInt64 mOwnerId;
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|         
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|         [SerializeField()]
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|         private UInt32 mOwnerInstanceId;
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|         
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|         public Stance StanceStart
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|         {
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|             get
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|             {
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|                 return mStanceStart;
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|             }
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|             set
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|             {
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|                 var oldValue = mStanceStart;
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|                 mStanceStart = value;
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|                 Articy.Unity.ArticyDatabase.ObjectNotifications.ReportChanged(OwnerId, OwnerInstanceId, "SkillCombo.StanceStart", oldValue, mStanceStart);
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|             }
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|         }
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|         
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|         public Stance StanceEnd
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|         {
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|             get
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|             {
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|                 return mStanceEnd;
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|             }
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|             set
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|             {
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|                 var oldValue = mStanceEnd;
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|                 mStanceEnd = value;
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|                 Articy.Unity.ArticyDatabase.ObjectNotifications.ReportChanged(OwnerId, OwnerInstanceId, "SkillCombo.StanceEnd", oldValue, mStanceEnd);
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|             }
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|         }
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|         
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|         public TriggerType TriggerType
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|         {
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|             get
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|             {
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|                 return mTriggerType;
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|             }
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|             set
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|             {
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|                 var oldValue = mTriggerType;
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|                 mTriggerType = value;
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|                 Articy.Unity.ArticyDatabase.ObjectNotifications.ReportChanged(OwnerId, OwnerInstanceId, "SkillCombo.TriggerType", oldValue, mTriggerType);
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|             }
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|         }
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|         
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|         public Boolean FreeLock
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|         {
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|             get
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|             {
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|                 return mFreeLock;
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|             }
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|             set
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|             {
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|                 var oldValue = mFreeLock;
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|                 mFreeLock = value;
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|                 Articy.Unity.ArticyDatabase.ObjectNotifications.ReportChanged(OwnerId, OwnerInstanceId, "SkillCombo.FreeLock", oldValue, mFreeLock);
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|             }
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|         }
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|         
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|         public ArticyObject Weapon
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|         {
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|             get
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|             {
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|                 return mWeapon.GetValue();
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|             }
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|             set
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|             {
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|                 var oldValue = mWeapon;
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|                 mWeapon.SetValue(value);
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|                 Articy.Unity.ArticyDatabase.ObjectNotifications.ReportChanged(OwnerId, OwnerInstanceId, "SkillCombo.Weapon", oldValue.GetValue(), mWeapon.GetValue());
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|             }
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|         }
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|         
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|         public List<ArticyObject> SkillTrigger
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|         {
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|             get
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|             {
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|                 return mSkillTrigger.GetValue();
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|             }
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|             set
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|             {
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|                 var oldValue = mSkillTrigger;
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|                 mSkillTrigger.SetValue(value);
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|                 Articy.Unity.ArticyDatabase.ObjectNotifications.ReportChanged(OwnerId, OwnerInstanceId, "SkillCombo.SkillTrigger", oldValue.GetValue(), mSkillTrigger.GetValue());
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|             }
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|         }
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|         
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|         public UInt64 OwnerId
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|         {
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|             get
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|             {
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|                 return mOwnerId;
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|             }
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|             set
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|             {
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|                 mOwnerId = value;
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|             }
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|         }
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|         
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|         public UInt32 OwnerInstanceId
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|         {
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|             get
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|             {
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|                 return mOwnerInstanceId;
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|             }
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|             set
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|             {
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|                 mOwnerInstanceId = value;
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|             }
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|         }
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|         
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|         private void CloneProperties(object aClone, Articy.Unity.ArticyObject aFirstClassParent)
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|         {
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|             Articy.Touhou.Features.SkillComboFeature newClone = ((Articy.Touhou.Features.SkillComboFeature)(aClone));
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|             newClone.StanceStart = StanceStart;
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|             newClone.StanceEnd = StanceEnd;
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|             newClone.TriggerType = TriggerType;
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|             newClone.FreeLock = FreeLock;
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|             if ((mWeapon != null))
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|             {
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|                 newClone.mWeapon = ((ArticyValueArticyObject)(mWeapon.CloneObject(newClone, aFirstClassParent)));
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|             }
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|             mSkillTrigger.CustomClone(newClone.mSkillTrigger);
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|             newClone.OwnerId = OwnerId;
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|         }
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|         
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|         public object CloneObject(object aParent, Articy.Unity.ArticyObject aFirstClassParent)
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|         {
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|             Articy.Touhou.Features.SkillComboFeature clone = new Articy.Touhou.Features.SkillComboFeature();
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|             CloneProperties(clone, aFirstClassParent);
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|             return clone;
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|         }
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|         
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|         public virtual bool IsLocalizedPropertyOverwritten(string aProperty)
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|         {
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|             return false;
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|         }
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|         
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|         #region property provider interface
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|         public void setProp(string aProperty, object aValue)
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|         {
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|             if ((aProperty == "StanceStart"))
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|             {
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|                 StanceStart = ((Stance)(aValue));
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|                 return;
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|             }
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|             if ((aProperty == "StanceEnd"))
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|             {
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|                 StanceEnd = ((Stance)(aValue));
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|                 return;
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|             }
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|             if ((aProperty == "TriggerType"))
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|             {
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|                 TriggerType = ((TriggerType)(aValue));
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|                 return;
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|             }
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|             if ((aProperty == "FreeLock"))
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|             {
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|                 FreeLock = System.Convert.ToBoolean(aValue);
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|                 return;
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|             }
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|             if ((aProperty == "Weapon"))
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|             {
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|                 Weapon = Articy.Unity.Interfaces.BaseScriptFragments.ObjectToModelRep(aValue);
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|                 return;
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|             }
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|             if ((aProperty == "SkillTrigger"))
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|             {
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|                 SkillTrigger = ((List<ArticyObject>)(aValue));
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|                 return;
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|             }
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|         }
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|         
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|         public Articy.Unity.Interfaces.ScriptDataProxy getProp(string aProperty)
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|         {
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|             if ((aProperty == "StanceStart"))
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|             {
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|                 return new Articy.Unity.Interfaces.ScriptDataProxy(StanceStart);
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|             }
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|             if ((aProperty == "StanceEnd"))
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|             {
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|                 return new Articy.Unity.Interfaces.ScriptDataProxy(StanceEnd);
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|             }
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|             if ((aProperty == "TriggerType"))
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|             {
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|                 return new Articy.Unity.Interfaces.ScriptDataProxy(TriggerType);
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|             }
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|             if ((aProperty == "FreeLock"))
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|             {
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|                 return new Articy.Unity.Interfaces.ScriptDataProxy(FreeLock);
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|             }
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|             if ((aProperty == "Weapon"))
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|             {
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|                 return new Articy.Unity.Interfaces.ScriptDataProxy(Weapon);
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|             }
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|             if ((aProperty == "SkillTrigger"))
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|             {
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|                 return new Articy.Unity.Interfaces.ScriptDataProxy(SkillTrigger);
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|             }
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|             return null;
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|         }
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|         #endregion
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|     }
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| }
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