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			22 lines
		
	
	
		
			411 B
		
	
	
	
		
			C#
		
	
			
		
		
	
	
			22 lines
		
	
	
		
			411 B
		
	
	
	
		
			C#
		
	
| using Entitas;
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| using UnityEngine;
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| 
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| [Game]
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| public class BulletComponent : IComponent
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| {
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|     public Vector3 CastDir;//释放方向
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|     public string Timeline;
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| }
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| namespace Game
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| {
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|     public abstract partial class Util
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|     {
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|         public static void ClearBullet(GameEntity entity)
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|         {
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|             var bullet = entity.bullet;
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|             bullet.CastDir = Vector3.zero;
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|         }
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| 
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| 
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|     }
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| } |