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			30 lines
		
	
	
		
			900 B
		
	
	
	
		
			C#
		
	
			
		
		
	
	
			30 lines
		
	
	
		
			900 B
		
	
	
	
		
			C#
		
	
| using UnityEngine;
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| 
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| namespace Game
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| {
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|     public class ClipSubEntity : TimelineClipBase
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|     {
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|         private SubEntityClip _mRealAsset;
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|         public override void OnEnter()
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|         {
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|             _mRealAsset = Asset as SubEntityClip;
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|             var template = _mRealAsset.template;
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| 
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|             var castDir = Owner.skill.CastDir;
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|             castDir = new Vector3(castDir.x, 0, castDir.z);//忽略y
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|             var rot = Quaternion.FromToRotation(Vector3.right, castDir);
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| 
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|             var index = template.index;
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|             var dir = rot * template.direction;
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|             var pos = Owner.Pos() + rot * template.pos;
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|             pos = new Vector3(pos.x, 0.25f, pos.z);
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|             Util.CreateSubEntity(index, Owner.ID(), 0, dir, pos);
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|         }
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|         public override void OnStay()
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|         {
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|         }
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|         public override void OnLeave()
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|         {
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|         }
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|     }
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| } |