You cannot select more than 25 topics
			Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
		
		
		
		
		
			
		
			
				
	
	
		
			36 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C#
		
	
			
		
		
	
	
			36 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C#
		
	
| using System.Collections.Generic;
 | |
| 
 | |
| namespace Game
 | |
| {
 | |
|     public abstract partial class GameConst
 | |
|     {
 | |
|         //实体
 | |
|         public const string MasterId = "Ntt_2671A843"; //主角
 | |
|         public const string MasterSoulId = "Ntt_8051ED8E";//麻薯
 | |
|         public const string PtRedId = "Ntt_FB83978B";
 | |
|         public const string PtBlueId = "Ntt_D2D44CDE";
 | |
|         public const string ComboTree = "Dlg_9834F8DE"; // TODO 加入新武器后走配置
 | |
|         public const string LevelHome = "Ntt_72096455"; // 主城
 | |
|         // public const string LevelHome = "Ntt_5C06B3E0"; // 主城
 | |
| 
 | |
| 
 | |
|         //通用buff
 | |
|         public const string BuffStagger = "Ntt_1B20A898"; // 硬直
 | |
|         public const string BuffHitdown = "Ntt_A7BCFB9B"; // 击落
 | |
|         public const string BuffStun = "Ntt_CB92396C"; // 眩晕
 | |
|         public const string BuffExecute = "Ntt_30CF5E37"; // 处决
 | |
|         public const string BuffSetSpeed = "Ntt_14493626"; // 设置速度
 | |
|         public static readonly HashSet<string> BuffUnShowed = new HashSet<string>() { };
 | |
| 
 | |
|         //通用特效
 | |
|         public const string EffectHit = "effect_hit01"; // 默认受击
 | |
|         public const string EffectHitGround1 = "effect_hit_ground01"; // 默认地面受击1
 | |
|         public const string EffectHitGround2 = "effect_hit_ground02"; // 默认地面受击2
 | |
|         public const string EffectHitWall1 = "effect_hit_wall01"; // 默认墙面受击1
 | |
|         public const string EffectHitWall2 = "effect_hit_wall02"; // 默认墙面受击2
 | |
|         public const string EffectHitShield = "effect_hit_shield01"; // 默认护盾受击
 | |
|         public const string EffectHitShieldBreak = "effect_hit_shield_break01"; // 默认护盾击破
 | |
|         public const string EffectHitKill = "effect_hit_kill01"; // 默认击杀
 | |
| 
 | |
|     }
 | |
| } |