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			95 lines
		
	
	
		
			4.9 KiB
		
	
	
	
		
			C#
		
	
			
		
		
	
	
			95 lines
		
	
	
		
			4.9 KiB
		
	
	
	
		
			C#
		
	
| //------------------------------------------------------------------------------
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| // <auto-generated>
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| //     This code was generated by Entitas.CodeGeneration.Plugins.ComponentEntityApiGenerator.
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| //
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| //     Changes to this file may cause incorrect behavior and will be lost if
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| //     the code is regenerated.
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| // </auto-generated>
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| //------------------------------------------------------------------------------
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| public partial class GameEntity {
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| 
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|     public HpComponent hp { get { return (HpComponent)GetComponent(GameComponentsLookup.Hp); } }
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|     public bool hasHp { get { return HasComponent(GameComponentsLookup.Hp); } }
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| 
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|     public void AddHp(Game.MetaData<float> newHp, Game.MetaData<float> newHpMax, Game.MetaData<float> newShield, Game.MetaData<float> newShieldMax, Game.MetaData<float> newStun, Game.MetaData<float> newStunMax, Game.MetaData<bool> newIsDamaged, UnityEngine.Vector3 newLastDamageDir, Game.EHitLevel newLastDamageLevel, int newLastDmg, float newShieldRecoverTimeMax, float newShieldRecoverTime, float newShieldRecover, float newStunRecoverTimeMax, float newStunRecoverTime, float newStunRecover, float newDmgShowTime, bool newIsAlive, bool newIsDying, float newDyingTime) {
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|         var index = GameComponentsLookup.Hp;
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|         var component = (HpComponent)CreateComponent(index, typeof(HpComponent));
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|         component.Hp = newHp;
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|         component.HpMax = newHpMax;
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|         component.Shield = newShield;
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|         component.ShieldMax = newShieldMax;
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|         component.Stun = newStun;
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|         component.StunMax = newStunMax;
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|         component.IsDamaged = newIsDamaged;
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|         component.LastDamageDir = newLastDamageDir;
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|         component.LastDamageLevel = newLastDamageLevel;
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|         component.LastDmg = newLastDmg;
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|         component.ShieldRecoverTimeMax = newShieldRecoverTimeMax;
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|         component.ShieldRecoverTime = newShieldRecoverTime;
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|         component.ShieldRecover = newShieldRecover;
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|         component.StunRecoverTimeMax = newStunRecoverTimeMax;
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|         component.StunRecoverTime = newStunRecoverTime;
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|         component.StunRecover = newStunRecover;
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|         component.DmgShowTime = newDmgShowTime;
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|         component.IsAlive = newIsAlive;
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|         component.IsDying = newIsDying;
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|         component.DyingTime = newDyingTime;
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|         AddComponent(index, component);
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|     }
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| 
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|     public void ReplaceHp(Game.MetaData<float> newHp, Game.MetaData<float> newHpMax, Game.MetaData<float> newShield, Game.MetaData<float> newShieldMax, Game.MetaData<float> newStun, Game.MetaData<float> newStunMax, Game.MetaData<bool> newIsDamaged, UnityEngine.Vector3 newLastDamageDir, Game.EHitLevel newLastDamageLevel, int newLastDmg, float newShieldRecoverTimeMax, float newShieldRecoverTime, float newShieldRecover, float newStunRecoverTimeMax, float newStunRecoverTime, float newStunRecover, float newDmgShowTime, bool newIsAlive, bool newIsDying, float newDyingTime) {
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|         var index = GameComponentsLookup.Hp;
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|         var component = (HpComponent)CreateComponent(index, typeof(HpComponent));
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|         component.Hp = newHp;
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|         component.HpMax = newHpMax;
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|         component.Shield = newShield;
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|         component.ShieldMax = newShieldMax;
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|         component.Stun = newStun;
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|         component.StunMax = newStunMax;
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|         component.IsDamaged = newIsDamaged;
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|         component.LastDamageDir = newLastDamageDir;
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|         component.LastDamageLevel = newLastDamageLevel;
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|         component.LastDmg = newLastDmg;
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|         component.ShieldRecoverTimeMax = newShieldRecoverTimeMax;
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|         component.ShieldRecoverTime = newShieldRecoverTime;
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|         component.ShieldRecover = newShieldRecover;
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|         component.StunRecoverTimeMax = newStunRecoverTimeMax;
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|         component.StunRecoverTime = newStunRecoverTime;
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|         component.StunRecover = newStunRecover;
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|         component.DmgShowTime = newDmgShowTime;
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|         component.IsAlive = newIsAlive;
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|         component.IsDying = newIsDying;
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|         component.DyingTime = newDyingTime;
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|         ReplaceComponent(index, component);
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|     }
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| 
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|     public void RemoveHp() {
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|         RemoveComponent(GameComponentsLookup.Hp);
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|     }
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| }
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| 
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| //------------------------------------------------------------------------------
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| // <auto-generated>
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| //     This code was generated by Entitas.CodeGeneration.Plugins.ComponentMatcherApiGenerator.
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| //
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| //     Changes to this file may cause incorrect behavior and will be lost if
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| //     the code is regenerated.
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| // </auto-generated>
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| //------------------------------------------------------------------------------
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| public sealed partial class GameMatcher {
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| 
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|     static Entitas.IMatcher<GameEntity> _matcherHp;
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| 
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|     public static Entitas.IMatcher<GameEntity> Hp {
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|         get {
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|             if (_matcherHp == null) {
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|                 var matcher = (Entitas.Matcher<GameEntity>)Entitas.Matcher<GameEntity>.AllOf(GameComponentsLookup.Hp);
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|                 matcher.componentNames = GameComponentsLookup.componentNames;
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|                 _matcherHp = matcher;
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|             }
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| 
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|             return _matcherHp;
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|         }
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|     }
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| }
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