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			27 lines
		
	
	
		
			620 B
		
	
	
	
		
			C#
		
	
			
		
		
	
	
			27 lines
		
	
	
		
			620 B
		
	
	
	
		
			C#
		
	
| using UnityEngine;
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| 
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| namespace CleverCrow.Fluid.BTs.Tasks {
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|     public class RandomChance : ConditionBase {
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|         public float chance = 1;
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|         public float outOf = 1;
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|         public int seed;
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| 
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|         protected override bool OnUpdate () {
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|             var oldState = Random.state;
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| 
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|             if (seed != 0) {
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|                 Random.InitState(seed);
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|             }
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|             
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|             var percentage = chance / outOf;
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|             var rng = Random.value;
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| 
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|             if (seed != 0) {
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|                 Random.state = oldState;
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|             }
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|             
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|             return rng <= percentage;
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|         }
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|     }
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| }
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