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18 lines
456 B
C#

namespace Game
{
public class ClipAttackTrigger : TimelineClipBase
{
private AttackTriggerClip _mRealAsset;
public override void OnEnter()
{
_mRealAsset = Asset as AttackTriggerClip;
UtilBuff.BuffEffectAll(Owner.ID(), EBuffEffectTimingType.Attack);
}
public override void OnStay()
{
}
public override void OnLeave()
{
}
}
}