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21 lines
567 B
C#
21 lines
567 B
C#
namespace Game
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{
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public class ClipDodge : TimelineClipBase
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{
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private DodgeClip _mRealAsset;
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private int _mLayerBefore;
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public override void OnEnter()
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{
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_mRealAsset = Asset as DodgeClip;
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_mLayerBefore = Util.GetEntityLayer(Owner);
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Util.SetEntityLayer(Owner, UtilPhysics.LayerDodge);
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}
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public override void OnStay()
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{
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}
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public override void OnLeave()
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{
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Util.SetEntityLayer(Owner, _mLayerBefore);
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}
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}
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} |