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			33 lines
		
	
	
		
			1006 B
		
	
	
	
		
			C#
		
	
			
		
		
	
	
			33 lines
		
	
	
		
			1006 B
		
	
	
	
		
			C#
		
	
| using System;
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| using UnityEngine;
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| using UnityEngine.Playables;
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| using UnityEngine.Timeline;
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| 
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| public class ThrowTurnMixerBehaviour : PlayableBehaviour
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| {
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|     public override void ProcessFrame(Playable playable, FrameData info, object playerData)
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|     {
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|         var trackBinding = playerData as GameObject;
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| 
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|         if (!trackBinding)
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|             return;
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| 
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|         var trans = trackBinding.transform;
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| 
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|         var inputCount = playable.GetInputCount();
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| 
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|         for (var i = 0; i < inputCount; i++)
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|         {
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|             var inputPlayable = (ScriptPlayable<ThrowTurnBehaviour>)playable.GetInput(i);
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|             var input = inputPlayable.GetBehaviour();
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| 
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|             var positionTimeClipTime = inputPlayable.GetTime();
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|             var positionTimeClipTimeMax = inputPlayable.GetDuration();
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| 
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|             if (positionTimeClipTime > 0 && positionTimeClipTime + 0.01f < positionTimeClipTimeMax)
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|             {
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|                 trans.localScale = new Vector3(input.isRight ? 1 : -1, 1, 1);
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|             }
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|         }
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|     }
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| } |