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39 lines
1.0 KiB
C#

namespace Game
{
public class AIEntityDefault : AIEntityBase<AIEntityDefault>
{
protected override void OnCreate()
{
Sequence(() =>
{
SetHungry();
CheckStagger();
FindTarget();
Selector(() =>
{
Sequence(() =>
{
CheckDistance(0, 2);
MoveBack();
});
Sequence(() =>
{
CheckDistance(2, 3);
MoveAroundTo();
});
MoveTo();
});
});
}
private void SetHungry()
{
Selector("设置饥饿值", () =>
{
SetHungryIncrease(EAIModuleType.LongRange, 1, 1);
SetHungryIncrease(EAIModuleType.Melee, 1, 1);
SetHungryIncrease(EAIModuleType.Spectator, 1, 1);
});
}
}
}