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30 lines
793 B
C#
30 lines
793 B
C#
using UnityEngine;
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namespace Game
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{
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public class ClipMovestep : TimelineClipBase
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{
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private MovestepClip _mRealAsset;
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public override void OnEnter()
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{
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_mRealAsset = Asset as MovestepClip;
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Owner.move.StepType = _mRealAsset.template.stepType;
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Owner.move.StepValue = _mRealAsset.template.value;
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}
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public override void OnStay()
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{
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}
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public override void OnLeave()
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{
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Owner.move.StepType = EMovestepType.None;
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Owner.move.StepValue = Vector3.zero;
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}
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public override void OnPause(bool isPause)
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{
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if (isPause)
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OnLeave();
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else
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OnEnter();
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}
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}
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} |